Replies, mentions, and follows always welcome. Be excellent to each other.
| Pronouns | He |
| Bisexual Lighting | Lit AF |
| Weapon of Choice | Java |
| Pronouns | He |
| Bisexual Lighting | Lit AF |
| Weapon of Choice | Java |
(cw tech dystopia again)
"fair use provision" of *what*. Copyright law? Then the answer is yes. The tests you meet are about the completeness, the quality of the reproduction, and how transformative the usage of the work is. It has nothing to do with who you are.
I don't even know what answer they're looking for here.
(cw tech dystopia)
... but this isn't *true*
this is going to be another one of those classes :/
I'm finally sketching up what I've been talking about for a long time. Think of these dots as regularly-spaced on a square "texture". These dots then get projected from the square onto an octahedron, and from the octahedron onto the sphere that you see.
The arrangement is already very regular / uniform, and is equivalent to a projection of squares onto a sphere (which is impossible without SOME distortion). I'm confident that this distortion can be further reduced by applying a cosine "reverse pincushion" to each face to spread the points away from the vertexes and edges of the octahedron.
Once a stable, minimum-distortion mapping is sorted out, it can be used as a basis for actual, non-fake round voxel worlds with cube blocks(!)
Been dipping back into worldgen with some fresh ideas. What you're seeing is *extremely fast* voronoi cells and biome selection (~300msec for a 2048x1024 area regardless of biome / voronoi cell size) done by avoiding solid noise entirely. I'm using what I'm calling "discrete perlin noise".
Next up is setting up the biome selection table, which is easy if you just write that, but I'm thinking about careless modders stuffing 100 biomes all into one temperate spot in the table and making them all less likely to occur. So instead, I'm going to run a miniature magnetic repulsion simulation on the biomes on the biome selection map for a couple hundred iterations to nudge them all out into a low-energy configuration.
This reduces back into a regular table lookup so while it's generating it'll be super fast and pick all biomes with roughly equal weight, but will more or less preserve adjacencies and not put frozen tundras next to arid deserts.
More on this later I think.