Elissa Black

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454 Posts
Death femme lipstick lesbian. Tells & over-analyses vampire stories. Dioramas, flight, games, space & film. Bad at soldering and good at selfies.
Pronounsshe/her
Writing, Bloghttp://elissablack.com/
Today I am an Elf.

Latest update for Objects in Space contains some shiny new in-game ad posters for the Proxima and Enceladus. 😊 Really chuffed with how they turned out.

(All our ship ads are inspired by ads and other material for cars back in the ā€˜70s, as that’s the aesthetic we wanted.)

Hittin’ a bar with a friend on a school night, day 1/3.
Today rocks. (Har har.)

Oh, and ā€˜decals’ come in random forms so when you, say, batch-paint on a bunch of cement it’ll add random aesthetic cracks, etc, which you can see.

But you can clear/customise these, to, for instance, add road lines. Decals have custom rotations, too. It’s all pretty basic, but means even relatively simple maps look more complex than they are really.

The UI took me ages, but it’s pretty solid. Windows are draggable, and snap to each other and to the edges of other elements, so it’s easy to drag windows to one side and make little sidebars, fully customisable.

Top menu fully works too.

Sneak peak of my side-project, complete with terribad coder-art. (My test art is 8x8 pixels per tile, but the engine can cope with more or less whatever you have the RAM and video memory for, I guess.)

My latest work has been on the building renderer - all it ā€œknowsā€ is the tile the building occupies, where doors/windows are and which variants of the tile each uses, and it knows which modular bit to throw in to make it look good.

Same with grass - edges added automatically.

Story of my life, really.
If you know what I’m playing, you are a cool human being.

House groceries arrived.

So I pre-chopped some veggies for my breakfast egg regular thing, and then made a nice tomato & bullhorn pepper sauce for a similar purpose during the week.