Doing maths is not fun.
Why am I coder by trade again?
Not liking maths and yet coding feels like poor career planning.
| Pronouns | she/her |
| Writing, Blog | http://elissablack.com/ |
Doing maths is not fun.
Why am I coder by trade again?
Not liking maths and yet coding feels like poor career planning.
Latest update for Objects in Space contains some shiny new in-game ad posters for the Proxima and Enceladus. 😊 Really chuffed with how they turned out.
(All our ship ads are inspired by ads and other material for cars back in the ‘70s, as that’s the aesthetic we wanted.)
Ooof today’s hitlist is… not very exciting.
Submenus at the main menu screen. Various options for customising scenarios… etc.
Oh, and ‘decals’ come in random forms so when you, say, batch-paint on a bunch of cement it’ll add random aesthetic cracks, etc, which you can see.
But you can clear/customise these, to, for instance, add road lines. Decals have custom rotations, too. It’s all pretty basic, but means even relatively simple maps look more complex than they are really.
Oh, and the UI has basic editing tools built-in. You have to add elements to the config file manually, but once they’re there you can move/resize them and export the results out to the text config file easily, so futzing around with UI isn’t too tough.
Will likely add a more full editing tool for widgets later. Maybe.