Robin Ward

@eviltrout@carpdiem.online
1.3K Followers
460 Following
932 Posts
Designer of the puzzle game โ€œThe Roottrees are Dead.โ€ Working on "The Incident at Galley House". Previously: co-founder of Discourse.
Buy The Roottrees are Dead on Steam!https://store.steampowered.com/app/2754380/The_Roottrees_are_Dead/
My Bloghttps://eviltrout.com
Githubhttps://github.com/eviltrout
Just a reminder not to get too bummed out if your game doesnโ€™t get chosen. Roottrees wasnโ€™t last year and things worked out very well for us! https://mastodon.gamedev.place/@godotengine/115032616982907513
Godot Engine :godot: (@godotengine@mastodon.gamedev.place)

๐Ÿ“ฃ Submissions open for the Godot 2025 showreel This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! ๐Ÿ“… Submissions close: October 1st ๐Ÿ“… Voting starts: October 6th https://godotengine.org/article/submissions-open-godot-2025-showreel/

Gamedev Mastodon
HACK THE PLANET!!! Happy Zero Cool Day to all who celebrate!
A bunch of the Incident at Galley House artwork is coming in and itโ€™s looking awesome. I think this is going to be a really nice looking game!

Evil Trout Inc is part of the Draknek New Voices Puzzle Grant 2025 ๐ŸŽ‰

The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.

Deadline: September 28th
More info ๐Ÿ‘‡
grants.draknek.org

The Roottrees Discord community collaborated on a great list of detective and mystery themed games with detailed notes: https://docs.google.com/spreadsheets/d/1aLkcWVk0FBJpLsHBf3SH0CEVvc7LpP0lqx9oGc9__IU
Detective & mystery-themed puzzle games

Google Docs

Jeremy and I recorded a podcast with Draknek & Friends about how The Roottrees are Dead came together. It was a lot of fun!

https://pod.link/1777156468/episode/cec2c7b77fa65d4eb5f1cefb45c1b756

Draknek & Friends Official Podcast

Join Alan and Syrenne from Draknek & Friends as they talk to developers of some of their favorite puzzle games, shedding light onto how games get made and the people behind them!

I always prefer paying for media, but if all the services force me to scan my face/ID to listen to a song I will absolutely resort to piracy. This is crazy.

https://bsky.app/profile/mikestabile.bsky.social/post/3lv6xrbpcnk24

Mike Stabile (@mikestabile.bsky.social)

Spotify is now instituting face scans and ID checks ... to listen to music. Porn was only ever the excuse. The only thing that surprises me is how quickly the government surveillance mandate has spread to absolutely every service we use. https://www.404media.co/spotify-uk-age-check-verification-yoti/

Bluesky Social
Thanks to localization, all strings are in the google sheet, so any interface text can be changed and reloaded live to see how it look immediately, without having to trigger and deploy a new build.
If you hit CTRL-R in the game client it'll download the latest JSON, throw it into classes in memory and trigger some signals in the app to refresh everything while the game is still running. It was hard to get right, but it's *much* faster and easier to iterate on.
For Roottrees, we used Google Sheets as a database and used a python script to import it to see changes. It worked, but required you had Godot and the game's source installed. For Galley House, I have a new process where the Google Sheet is munged through a serverless function into a JSON struct