Eniti

@eniti
1 Followers
4 Following
138 Posts

Software Developer | Learning Godot (JavaScript, Python) Photography enthusiast | VR enthusiast! | I run Linux btw

(Links)
Codeberg - https://codeberg.org/Eniti-Codes
The Coding Cove - https://bit.ly/4dukw58
Multiplayer Meetup - https://bit.ly/Multiplayer_Meetup

We now officially have an alternative platform for those that disagree with whatever discord is doing. You can join if you want, but hopefully I can keep everything consistent for updates between all these platforms, but no guarantees.

https://stt.gg/KVs3Z96a

Stoat

Have installed a copy of the read me just in case and file installations via repositories like my plug-in one.

but polished enough that they function if you know what you're doing. Not too sure when they'll be fully released to everyone, but if you do want them to fix your own issues, go ahead.

The Ships will be receiving an update soon. This includes being able to give you a brief description on what you

One is Hotkey Engineer. I have much better waddling support added. Meaning if the connection drops, it would re-hand shake and connect again.

I have added brand new plugins for Hotkey Engineer in its plug-in repository. They are still in development,

I have just pushed a bunch of in-development updates into their respective branches. If you're someone that loves bleeding edge software, have fun.

What has been pushed with these updates you might ask?

So, I have an old version of Minecraft Pocket Edition on a tablet. v0.15.0 and 0.13.0 on a different tablet I might try extracting the APKs

So, if you want to migrate away from Discord, I have officially made a tool that will help you do such a process Please enjoy using it until their servers literally can't handle it anymore.

https://codeberg.org/Eniti-Codes/Discord_To_Stoat_Bridge

Discord_To_Stoat_Bridge

This is a migration tool for you to copy paste your entire discord server over to Stoat

Codeberg.org
The upcoming update's been on my in-development on my private version for quite a while, so I'm happy I was able to finish it off.
initialized.
*Path Sanitization: Fixed issues where plugin names with spaces or special characters would create inconsistent log directory structures or failing syslog filters.
*Async Handshake Logic: Moved hotkey binding to the post-permission phase. The engine now waits for user approval via the system portal before attempting to register keys.
*Wayland Race Conditions: Fixed a crash where the engine attempted to bind hotkeys before the Wayland Portal session was fully