@elseweather

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SWE in Seattle. Our systems may be formal or informal, local or distributed, manual or autonomous, but above all we must make them human and understandable.
@glyph Something that has gotten under my skin for the past year or so is seeing code changes like: large refactors, porting a legacy tool to rust, even minor bugfixes - things that would be a struggle to push through the inertia of code review - get fast tracked when "the AI did it." Like the exact PRs I've written and tried to advocate before and eventually gave up on. The changes and their risks are the same, I can only conclude that the bar is lower for accepting "AI" contributions.
I dunno how long I can keep doing this.
This shit all sucks man
sometimes the bits are in jail

RE: https://mastodon.social/@elseweather/116168995760722258

Software development is, of course, mostly carrier bag theory building. We put bits in boxes, buckets, packets, and containers and ferry them around

it's also awesome how they're constantly smoking on the submarines
strikes me as a fruitful angle for a lot of classic Dad Movies. pulp fiction revolved around a literal carrier bag. die hard is about the people who happen to be bagged up in nakatomi plaza. war movies are all bags of guys
I'm watching the hunt for red october and thinking about the carrier bag theory of fiction. all these scared little men in their bags under the sea
@aeva given the copy-ability of software, it seems like we should be able to build durable shared components and refine them over time. and some stuff is like that? but so much is sweaty, competitive jostling for attention. I blame all the money