Bad song idea of the day: 16 voices are all singing different things at once, and you have to pay close attention to separate the voices and figure out which one is the murderer
Good game idea of the day: USCSB-inspired engineering game where you are cursed with terrible luck. After you design your chemical plant, the game runs one million simulations, and you get the worst outcome from any of those simulations. So you have to make the plant so reliable that the chance of any serious disaster is more like one-in-a-billion.
Bad game idea of the day: Deck-building auto-battler where basic movement is only possible via cards like "turn left" and "go forward", so your character's path is determined mostly by the order you draw the cards. It's big challenge to build a deck that even knows how to walk up to the enemy and attack them.
Prompt: Language-translation games where the fictional language maps one-to-one with English words rather than having different usage conventions
Good game idea of the day: Language translation game where the words ARE English words but they DO have different usage conventions because you're translating text from a wildly different (fictional) English-speaking culture or period of history
Ooh, another variation: The scroll tells the exploits of a folk hero, and you WANT them to be true... but the feats described in the real translation are completely implausible, and a nitpicker keeps pointing that out. So your job is to make up FAKE alternative translations that give an excuse for how the folk hero might've actually done the things in the scroll
Bad game idea of the day: Outer-frame narrative where your archeology team is translating an ancient scroll... Most of the gameplay depicts the actual historical events from the scroll... but your team keeps mistranslating it and ridiculous things happen in the game and then you have to call out the errors and have a Phoenix Wright-style trial about what the real translation must've been
Good story idea of the day: An Autistic wizard casts a spell which makes it impossible to protest and have it be taken as playful (e.g. if you're being praised and say "oh, stop", the speaker will automatically assume you actually want them to stop). This is obviously helpful to Autistic people, but the main story is an empathetic exploration of neurotypical characters struggling to cope with having to say what they actually want, and then learning to adapt to it
Bad game idea of the day: The main character has ADHD. You control their hands, and you are trying to sabotage them by making them put stuff down in places where they will be unable to find it again
Bad game idea of the day: You are a compiler and your job is to optimize code by applying optimization rules, but you hate humans and so the goal is to apply the optimization rules in the worst possible order so their code is slow for no reason
Bad game idea of the day: You watch a computer-controlled protagonist having organic conversations with NPCs, and you have to correctly interpret when this should count as a Quest being added to the protagonist's Quest Log.