We're remaking Morrowind as a Skyrim mod. Here's a charity livestream we held on the weekend.
We're remaking Morrowind as a Skyrim mod. Here's a charity livestream we held on the weekend.
WhenTaken #306 (29.12.2024)
TIL baking and brewing yeasts produce alcohol to kill off competing microorganisms
The Crabtree effect [https://en.wikipedia.org/wiki/Crabtree_effect] is where Saccharomyces and Brettanomyces yeasts digest carbohydrates both anaerobically – producing ethanol, an antiseptic – and aerobically. Most yeasts in the presence of both sugar and oxygen prefer to only convert these to carbon dioxide and water, which is considerably more efficient. Source: https://www.forbes.com/sites/quora/2017/08/03/why-isnt-bread-alcoholic/ [https://www.forbes.com/sites/quora/2017/08/03/why-isnt-bread-alcoholic/]
Media Bias / Fact Check bot declares itself as unreliable
Cephenemyia on a rock
New development video! Skywind 2024: The Road So Far
RIP space guars, we hardly knew ye.
Thanks for playing along with our April Fool’s Day prank. We are, in fact, not pivoting to the Starfield engine. We are, however, back on the very latest version of the Skyrim engine, thanks to some gruelling work by our Coding team, and of the Creation Kit, thanks in part to the CKPE team 💌 Now back to your regularly scheduled project updates. There’s also more of the Concept-to-Asset video series on the horizon, and a bigger progress video is being worked on as we speak. Onwards and upwards! 🚀
A vestige of prestige: the Dwemer ruin of Nchuleft, by Dominik Włodarczyk
This ancient Dwemer freehold straddles the border of the Grazelands and the Ashlands, and served historically as an important neutral ground for diplomatic talks. Its remaining inhabitants are not so eager for polite conversation.
We’ve taken a deep dive into game asset creation with the first Skywind Concept-to-Asset episode! This time, we’re looking at the Iron Armor.
CONFESSION TIME: we have an ulterior motive with this new series. It’s not very evil, though. We love showing off what we’ve made, the attention we pay to detail, and our determination to make Skywind really goddamn good, BUT… WE NEED 3D CLOTHING ARTISTS. It’s a major bottleneck for us at the moment, and has been for some time. If you’ve got experience in modelling 3D clothing and soft materials, or if you know someone else who fits the bill, we’d be really keen to hear from them. Tell everyone you know 💚 https://tesrskywind.com/volunteer [https://tesrskywind.com/volunteer] // https://discord.gg/skywind [https://discord.gg/skywind]
YOU WILL GO MAD | Happy Halloween from the Skywind team!