Is this video going to be too big to post? I realized I never posted it over here and I need to prove I’m actually a #vr developer. This is using eye tracking, shared spatial anchors, and Netcode for GameObjects to render cartoon eyes in #mr. It’s a shame Quest 3 won’t have eye tracking, it’s such a compelling feature. Hopefully next gen. 👀🤷♂️
| the folly | https://twitter.com/drktbl |
| the copy | https://www.threads.net/@darktbl |