A repost, for true and honest discussion - Lemmy.World
A very popular post criticizing the current state of 3.24 which has since gone
missing (under the pretense of “brigading”) - what better platform to continue
the open and uncensored discussion on than Lemmy? Original post: Here we go
again. I deleted Star Citizen some months ago because I was tired of endless
bugs, server issues, invisible asteroids, the Hull-C appearing in random places,
and many other “beautiful” things Star Citizen could offer. I thought, “Okay,
let’s wait for the next patch; maybe there will be improvements.” (Silly me.)
And yesterday, I installed it again. The real greatness of Star Citizen
developers is their unique ability to create more bugs in each new version than
there were before. First, the cargo elevators. After a couple of minutes of
playing, I lost my first container, which fell through the floor. After some
painful minutes, I managed to load my 8 SCU container with some stuff from
Orison and brought it to Seraphim. I placed the container into the elevator’s
grid and sent the elevator down. And… my container vanished inside the greedy
station. I searched for it in various interfaces for some time without any luck,
and then I gave up. “Okay, let’s do some bounty missions,” was my next idea. I
accepted the ERT mission around Yela, and as you can guess, that was broken too.
No mission marker appeared for the bounty. Maybe they decided to make the game
so realistic that we have to find bounties in asteroid belts without any clues.
But no, it’s just another bug. “Okay then, maybe the cargo missions work?” So I
accepted the trial haul mission to deliver 11 SCU from Seraphim to Orison. And
guess what? Nothing worked again. The warehouse or the elevator had no idea of
any mission. :) So, we got another broken release. Even more things are broken,
and new things simply don’t work. This is the start of a new cycle. Now, the
backers will scroll through the spectrum, waiting for another “magic” release
that will fix everything. So basically, that’s how Star Citizen works. And the
“Shit of the Year” award goes again to Star Citizen. I’m a developer myself and
work in a company with a revenue of $7.0B in 2023. We created and support the
API that is used by millions of US citizens. We create bugs as well—this is the
unfortunate part of development. But people will simply stop paying if our API
becomes too buggy or if we introduce more bugs than we fix with every new
release. Because people are not idiots to pay for something broken. That, of
course, is with the exception of the most dedicated Star Citizen fans who are so
loyal that they will downvote this post while eating a pile of shit from SC
developers. Bon appétit, fellas. :)