Godot Mobile virtual keyboard covers input
https://sh.itjust.works/post/49601179

I don't know how to title this - sh.itjust.works
So I am trying to build a simple todo APP for mobile as a learning experience. I
have a lineEdit which activates the virtual keyboard. This goes over the
lineEdit. I read that I should get the keyboard height with
displayserver.virtual_keyboard_height() on an focus_entered() signal which is
emitted from lineEdit. When I try to do that, the value is 0. This is because
the keyboard appears to slow. I put in a: await
get_tree().create_timer(1).timeout Which gets the height of the keyboard but
building in a 1 second delay can’t possibly be the right solution here. My
question is: how did you solve this problem? And is it possible to not bother
wit that at all? Is there a option in the project settings that makes it that,
when the keyboard appears the whole app gets pushed up? I don’t really grasp how
the keyboard interacts with the app. Is it considered an overlay or part of the
app?
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