BeBe Roberts

10 Followers
78 Following
128 Posts
Developer, Linux nerd, supposed manager, and parent of twins. Pretty much just a silly goose

While I am excited to see this alternative open rules system created on an open, perpetual, and IRREVOCABLE license, if it isn't really good, it will just end up fracturing the community a lot.

All in all, WotC started to gamble with D&D, and they should have never done that. It's going to be bad for them and bad for the players

Trying to read through paragraphs of flavor text to discern what a rule is for some specific thing is awful. I think it was an attempt to both flavor the world of D&D as well as to pad things out and make more content, but it also has increased the barrier to entry a lot. There are a lot of board gamers out there who would not want to invest the time to read and re-read passages of the handbook to discern how to play their magic user. They are used to clear and concise rules

But if a central system comes along with a ruleset the players and GMs like more: the inverse will happen, the content from WotC will be run in a different system. WotC will see the purchase of all the player handbooks and such drop off.

I would very much welcome an alternative rules system too. For one main reason: D&D rules books are terribly written.

I don't mean linguistically or the content isn't interesting, but as a "rules book", they suck .
...

Gamers will quickly learn another TTRPG system once there is a good amount of high quality content for it. If it all centralizes on one system and open world/multiverse, I think the players will move quickly to dealing with two different gaming systems.

The ability of a GM to homebrew modifications means they will be able to use any content still. I'm sure at first there will be plenty of people using the D&D system to play content from other creators.

WotC will have accomplished the exact opposite of their intent. Instead of getting more money out of D&D, they will get less. There will be other systems people can play. Other systems creators can base their content on. Sure there are some now, but no one has had a need to use another system as D&D was what every player knew. Now there is a reason, a very good one. Lack of security in the future of the license.

I should clarify. Am I saying that this is the end of D&D? No. Of course not. WotC will always want to capitalize on it's intellectual property. They will continue to put out whatever they can to make money on the product.

What it does mean is that all the 3rd party content is going to leave D&D and never return. These 3rd party creators are already discussing creating their own open gaming system.

I get that WotC is trying to find a way to make more money off D&D. They have said this publicly in the past. But this has been a major mistake.

I see there being precisely 1 way for them to save things now, coming up with some way to make the OGL 1 irrevocable. Anything less has basically sealed their fate.

Wizards of the Coast and parent company Hasbro has just dealt a major blow to the ubiquity of Dungeons and Dragons in the future. Even if they cancel any plans to change the Open Gaming License, they have already done something far worse: educated everyone on the possibility of revoking the OGL. There is no going back from that, they have instilled doubt in a license and no one will voluntarily use it going forward.
...
@hollie @ansate is been on my list for some time. Maybe I'll have to break out my boardgamearrna account again
@hollie @ansate oooo I haven't learned Azul yet