Totally new to Mastodon - software engineer by day and hacker of adventure games by night. “First make it work, then make it right, and finally, make it fast”. I tend to ask Ron Gilbert a lot of questions.
@grumpygamer - or you can always do a live stream just walking through some code you’ve already written. Or do a livestream where someone asks you questions about the code and your software development practices. I’ve always been curious and mesmerized about your technical skills as I’m sure others are. I wish you well on your new game. Dinky looks great, I will name my next pet after your cool language.
@grumpygamer - found some old MacAddict magazines from 1998. Throwback to a time when interactive media, multimedia and educational games were a thing.
@grumpygamer - that’s totally fair and I appreciate the response. If you don’t mind: do you recall how long it took you to feel productive in it? For someone who is productive, how many pages of code in a day is average? I suppose like modern development it depends on what you have to build. Thanks again.
@grumpygamer - sometimes you periodically recall the glory days of 6502 coding in assembly. I’m curious what you enjoyed about it? How productive/fast were you with it? And if you ever see yourself writing assembly (new or old) again or is there largely no need to go back to it with modern languages? I’m teaching myself 6502 to learn the pain and respect of what people wrote back in the day but it’s soooo tedious so I don’t know how anyone could enjoy it but people do!
@grumpygamer I remember being a kid and getting Kings Quest stuck into an unwinnable state….back then I wish the table flip meme existed. Anyway, someone should write an article about best practices on writing adventure games…
@grumpygamer - I know nearly exact what this code does since I spent months studying the Delores api, I ended up implementing about 85% of it. Your engine is brilliant, I love the flexibility and ease of chaining things together.