Doug Burke

@dburke
196 Followers
198 Following
1.6K Posts

Astronomer. Interested in Open Science, how to do Science, Haskell, Semantic Web, and other stuff.

Secretary of the Astrostatistics Interest Group of the American Statistical Association for 22/23

Work websitehttps://hea-www.harvard.edu/~dburke/
What is Chandra doing?https://chandraobservatory.herokuapp.com/
Githubhttps://github.com/DougBurke
Gitlabhttps://gitlab.com/dburke
UNESCO is seeking feedback on a fact sheet about equity in scholarly communication & open science. It includes language calling for “non-commercial, academic, and scientific community-driven publishing models as a common good.” Join SPARC & submit comments by April 13. https://www.unesco.org/en/articles/launch-global-consultation-equitable-scholarly-communication-implementation-open-science
Launch of global consultation: Equitable scholarly communication for

UNESCO is launching a consultation to explore fair, inclusive ways to create, share, and access academic knowledge, and to address challenges in building more equitable systems.

Holy shit you guys we just watched #Artemis go from the plane

(Edit: I posted videos in the replies, if that's of interest❤️)

#space #nasa #ArtemisII #Artemis2 #spaceflight

Working with X-ray Astrophysical data, it can be easy to forget this is a physical science (as it's not often you get to go up and take data...). It's nice to be reminded that we do go and measure things, even if they are feeble radio waves and not the almighty X-ray photon....
There are 220 days until Halloween.

A couple of 3D continuous rotations around the density (left) and magnetic field (right) simulated distributions in a Coma-like cluster of galaxies, ENZO-MHD simulation using Constrained Transport, and visualisation using SAO's DS9 viewer on reconstructed fits files

#simulatedUniverses #astronomy #astrophysics

If anyone is hiring or knows of someone who is hiring remotely in the UK or locally in NI for an astrophysics PhD who is cracking with Python, knows a bit of SQL and cloud computing, is experienced in both data analysis and software development, and is ALSO uncannily quick to learn new things, then hit me up.

ETA: Just to be clear: I'm not looking for astrophysics jobs. My experience in astro was largely in big data wrangling and software dev so that's what I'm after now!

#getFediHired

Talked about delivery #robotics on a technology interview series. I hope it’s a decent overview of how we approach the business! https://www.youtube.com/watch?si=Ns-NbIrylR378oAa&v=cR7migPW9Fo&feature=youtu.be
Interview: Inside Serve Robotics -- How Autonomous Delivery Robots Navigate Cities

YouTube

This one might be interesting to anyone interested in computer gaming history.

https://dec10.uknet.net

I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

https://dec10.uknet.net

Or:

telnet telnet.dec10.uknet.net

(Port 2653 is available for ISPs that block 23)

And then follow the terse instructions from there.

In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

Pop this a share if you know folks who might be interested.

** Update: New web client that works better.

** Another update - I added a telnet client.

Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

(don't try this on a phone!)

ttyd - Terminal

how did the egyptians build the pyramids when they didn't even have an agentic ai workflow and dedicated mcp trained on pyramid documentation???