William 🐌 David

113 Followers
131 Following
91 Posts

🚨Message de service🚨

Salut à tous,
Le développement de #ChantsOfSennaar, le second jeu de mon studio Rundisc, est officiellement terminé.🎉

Ça signifie que pour quelques mois, je suis **de nouveau disponible pour des missions #freelance.**

Pour info/rappel mes compétences sont :
- La direction artistique;
- Le design d'interfaces (jeux vidéo, sites web, applis ...);
- L'animation (HTML5, Animate ou vidéo);
- L'illustration 2D/3D;
- La création d'identités de marque ou d'entreprise.

1/2

@Nifflas Well... I've played some Blizzard games so...
Long time no toot.
I'm still working on the next @swingswingsub game and we are doing well. We are now finishing the Vertical Slice. Can't show anything but here are some games that inspire us.
Made a little something for @swingswingsub's next game 🤫
Today is not about games in France.
We keep fighting against our deaf government against their deeply unpopular pension reform.
Videogame developers join the strikes thanks to workers' unions. Employers' union is as silent as President Macron is arrogant.

It's Catalog's first game drop!!

Catalog is our on-device store for great curated Playdate things, which you get after installing the latest Playdate OS. It includes some brand new games, and TWO ARE FREE!?

https://play.date/games/

🧵 A thread of what's new in Catalog today:

Playdate Catalog Games: On Sale

Then suddenly, in the middle of the night, everything became much clearer. I feel very lucky :) Also thank you for your suggestions.
@Willvs Ils sont pitoyables.

I'm stuck again, paralyzed, in my Game Design work. As if I had never created puzzles. When this happens, the best thing to do is... read what others have written about it. I'm starting with an analysis of Myst puzzles by Gregory Weir: puzzles need to be Fair, Novel and Integrated.

Do you have other articles or videos to recommend?