New small programming project I've started. Porting Minecraft Beta 1.2_02 to C++.
https://github.com/McBetaCpp/McBetaCpp
GitHub - McBetaCpp/McBetaCpp
Contribute to McBetaCpp/McBetaCpp development by creating an account on GitHub.
GitHubnetcode of the world. remember to netcode
I wanted something as multi purpose and extensible as possible, so that I can use this across several projects.
How it works (currently) is that it parses the C++ headers you give it and passes them through a Lua script you process, where then that file data is written to disk.
This way, you could for example, generate a C++ file specifying your reflection data.
This should be super useful if I ever want to implement interoperability in the future, which I do and am.
I've just released the initial version (v0.2.0) of Leon, my C++ reflection utility
#cpp #programminghttps://github.com/cuckydev/Leon
GitHub - cuckydev/Leon: C++ Reflection Utility
C++ Reflection Utility. Contribute to cuckydev/Leon development by creating an account on GitHub.
GitHubHappy Halloween from The Bros. Who are you dressing up as? I Love Media!
how many sql queries is acceptable for a single page
trying to port tony hawk's underground to x64 and this is the first time ive had to use valgrind in years and im NOT happy..
Ok I finished my qscript compiler and decompiler
https://github.com/cuckydev/QScript
GitHub - cuckydev/QScript: Toolchain for Neversoft QScript
Toolchain for Neversoft QScript. Contribute to cuckydev/QScript development by creating an account on GitHub.
GitHub