creativeEndvs

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šŸ’»Computer ScientistšŸ–¼Art HistorianšŸ‘Øā€šŸ«Asst. Prof in Creative Technologies. Bridging AI/HCI/CogSci/Creative Practice to engineer creative AI & study its societal impact. Also on bsky. Web: https://www.aalto.fi/en/people/christian-guckelsberger .
Webhttps://www.aalto.fi/en/people/christian-guckelsberger

RE: https://sigmoid.social/@creativeEndvs/116102955491572714

Interested in applying? Now is the time! DL: Fri 3.4.2026. The job ads have now been updated with a Q&A section, collecting many questions that I've received thus far.

We contextualise the adoption of GenAI within larger trends in game industry & provide rigorous methodological detail and reflexivity on meta-ethnography as a yet underexplored method in HCI. Fantastic collaboration with Alexandru Ternar, Alena Denisova, Annakaisa Kultima and @jmacunha from @aaltouniversity, University of York and Coimbra University.
NB that our findings derive from studies scattered over time and thus must not be understood as a snapshot of the present. We recommend not to use them as the only input to practice/policy, but, combined w the identified research gaps, as guide for up-to-date research within the specific context of interest.
What makes adoption fragile: risks around originality, ownership, labour precarity & need for provenance to be embedded in workflows. We argue governance is not an optional overhead; GenAI reshapes authorship and can drive stylistic convergence if left unchecked.
Efficiency claims are contested & conditional: speed-ups are task-/phase-dependent, and often eroded by configuration, verification, and integration overhead. Pipeline fit is real bottleneck: current tools rarely fit production requirements w/o adapters, acceptance criteria & evaluation gates.
Existing qualitative studies suggest that GenAI’s strongest value is upstream: ideation and exploratory prototyping, not end-to-end authorship. Across studies, the shared conclusion is that systems broaden option spaces but humans still frame, judge, and steer what becomes ā€œthe workā€
A consistent finding across the corpus is that human-in-the-loop refinement is the production norm. Generative outputs behave like provisional artefacts: teams iterate, curate, correct, and integrate, and prompting becomes progressive specification work rather than a one-shot query.
Accepted to CHI’26: 1st qualitative research synthesis on the impact of GenAI - here on game development (2020-25). Core contributions: meta-ethnography integrating 10 studies -> 9 themes + industry context + recommendations for practice, research & governance. http://doi.org/10.48550/arXiv.2509.11898

The Autotelic Interaction Research Group (AIR; www.autotelic.science) is part of Aalto University, a unique hub of world-class artistic and scientific research, and
@ELLISforEurope institute Finland! @SciCompAalto @aaltouniversity @FCAI

Picture: Tania Candiani - Subterra (Subterranean), 2025. Helsinki Biennial.

A fantastic opportunity to join a creative, open-minded research group just outside Helsinki in the happiest country on earth + to work with fantastic researchers worldwide, e.g. collaborators Tom Froese (OIST), Jon McCormack (Monash University) & Takashi Ikegami (University of Tokyo).