CoolGuySteve

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HFT guy
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That the ~50000 engineers at Apple are conspiring to close your tickets in the exact same way. It's ridiculous
Nah, you're just making shit up.

Back when I worked at Apple I would just try it in whatever I had installed. If it didn't reproduce I'd write "Cannot reproduce in 10.x.x" and close it. Maybe a third were like that, duplicates of some other issue that was resolved long ago.

Anyone that attached a repro file to their issue got attention because it was easy enough to test. Sometimes crash traces got attention, I'd open the code and check out what it was. If it was like a top 15 crash trace then I'd spend a lot longer on it.

If the ticket was long and involved like "make an iMovie and tween it in just such and such a way" then probably I'd fiddle around for 10-15 minutes before downgrading its priority and hope a repro file would come about.

There were a bunch of bug reports for a deprecated codec that I closed and one guy angrily replied that I couldn't just close issues I didn't want to fix!

Guess what buddy, nobody's ever going to fix it.

The oldest bug like that I ever fixed was a QuickDraw bug that was originally written when I was 8 years old but it was just an easy bounds check one liner.

But the mistake OP is making is assuming this one thing that annoyed him somehow applies to the whole Apple org. Most issues were up to engineers and project managers to prioritize, every team had their own process when I was there.

The article says it starts to repeat after a few days but with flash memory prices being what they are couldn’t they have loaded something like a hundred thousand little voice clips on a $15 32GB micro sd card?

Might require AI to generate them all but the device would still be offline