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The killer for games tends to be the anti-cheat or anti-piracy layers.
I have a Windows game I can't run under CrossOver (aka Wine 11) or a VM, only because its anti-piracy layer doesn't accept those circumstances.
Steam and CodeWeavers contribute a lot of code to the Wine project, because it underpins their business models of supporting Windows games on non-Windows platforms.
Between them they make up the vast bulk of what actually gets attention and improvement in Wine, and neither one has any interest in supporting non-game applications.