| Website | https://chrishorner.codes |
| GitHub | https://github.com/chris-horner |
| Website | https://chrishorner.codes |
| GitHub | https://github.com/chris-horner |
Very sad it had to end like this. The Cash Android team and my design systems team was really special and I'm going to miss everyone.
After a bit of a break, I'll be looking for work and so will a bunch of other really talented people.
If you're on the lookout for an Android engineer who cares deeply about UI, shoot me a line
All code for the Persona 5 Compose UI messaging app available here:
My talk from Friday is already up on Youtube! Thanks again to the #DroidKaigi staff for such a great conference. Check it out if you want to see how I recreated the in-game messaging app from Persona 5 with Compose UI.
Persona 5 has one of the most stylish UIs of any piece of software I've ever seen.
I'll be talking about recreating part of it in Compose UI at #DroidKaigi in Tokyo this coming Friday. Hope to see some of you there!
While most of the time following Material recommendations on Android makes sense, Compose UI allows us to be more expressive than ever before. In this session we will recreate complex user interfaces from video games to showcase how to really stretch Compose's APIs. Topics will include: - Drawing custom shapes - Animating path data - Non-standard shapes in LazyColumn/LazyRow - Custom effects inside LazyColumn/LazyRow - Remaining usable and accessible when not using Material