CherryPixelBun

15 Followers
2 Following
16 Posts
Kirsche's Gamedev account.
Will have content Soon
Main@CherryPixelBun
My Sitehttps://cherrypixelbun.gay/

I have a few days left on the Game Jam but I went ahead and uploaded my submission

My first actually finished game in ages
https://cherrypixelbun.itch.io/buggy-scoop

EDIT: had to upload a new version to fix some issues so pls download again if you gotta

Buggy Scoop by CherryPixelBun

Game for the Knock Out Game Jam 2026

itch.io

wow it's almost lookin like a real game now

the skimmer also makes waves now so be careful spammin that button

game jammin, theme is "Creatures Of The Earth" so i'm doing a game about saving creatures (skimming bugs out of a pool)
i think i've got the gameplay loop down so i can spend the rest of the two weeks on making it look and sound nice
Song is placeholder but it did kinda cause a pivot away from my original idea of doing ZX Spectrum style spritework and now i gotta make this look like a 90s PC game

oh god what do you mean i haven't touched this account in almost a year
okay so yeah for those who don't follow my other pages i kinda have been basically spending the whole year tinkering with Clickteam Fusion

currently im playing with breakout/arkanoid physics done from scratch because the one in Fusion sucks. at the moment i've got it at "sucks less". making it rebound off the sides of bricks has been a challenge

song: https://trndytrndy.bandcamp.com/album/virtua

WIP level select screen, started it last time i worked on the game while under the influence.
Mostly mockup atm but the cursor does move, I'm really happy with the background and will eventually post it standalone. The art on the right is also placeholder but i might just touch it up and use as-is if i dont pay someone else to draw something
Okay I think I'm getting close to making the actual core game, hopefully this weekend I'll have enough of a template to actually start making actual individual battles

lifting a couple ideas from an old scrapped project, tendrils with short range but persistent and flashing hitmarkers

im not sure about the latter, its feedback but it's a bit aggressive on the eyes. here the tendril spawners are just here to test their tracking but the general idea is that they'd go on the corners or near the back walls

Needs refinement but I've got pattern randomization and a whole one (1) enemy that can do more than just deal damage. It spawns like a bullet here but the plan is to have enemy/hazard spawners on different parts of the screen that'll force the player to move away from safe spots
Okay so I think I'm getting close to having the bare minimum to call this a video game. I can already feel the spaghetti forming but hey so far it's working