@distorted@root True, but they aren't actually uploaded anywhere. They are just used locally through a blob: URI. It works offline, and none of the files get sent off.
@nyovaya@yuri I think it does support it, but there's not really a reason to use it over just normal .NET Core. Also, that game uses FNA on Linux, which does in fact use SDL under the hood.
You could try setting the SDL_AUDIODRIVER to pipewire, I'm hoping the bundled version of SDL supports it.
@nyovaya@yuri That's an fxr host stub executable, it's responsible for starting the dotnet program using a system-installed or self-contained dotnet installation. Odd that it runs with mono though, mono is for .NET Framework apps, not .NET Core.
Which game is it though, maybe I can figure out what it uses?