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Fresh water fish. Likes streams, lakes, and walks on the beach (may eat flies, rarely).

This is really strange, hopefully the admins are able to do something about it without too much difficulty…

Appreciate the update, either way, was wondering about this.

Lmao this challenge was made for you

Yeah, I just felt like it wasn’t 100% one way again, like the last fest, but I know bunnies were definitely a more popular choice for lotsa people, too.

Still better than gear, grub, or “fun” on a stranded island imo, though, lol

Oof, Frye can’t catch a break lol. Honestly, I felt like the theme for this fest was pretty alright this time around.

Hope everyone had a fun Splatfest, though, and congrats to team Bear Cubs! ^^

[News] Patch Notes Released for 7.2.0

https://lemmy.world/post/14379571

[News] Patch Notes Released for 7.2.0 - Lemmy.World

Latest update: Ver. 7.2.0 (Releasing April 17, 2024) The terrain in Undertow Spillway has been changed in all modes. Specifications for some main weapons have changed. | Weapon | Change Details | | — | — | | Sploosh-o-matic / Neo Sploosh-o-matic | Slightly expanded shots’ collision detection with players to make it easier to hit opponents. | | Splattershot Pro / Forge Splattershot Pro | Maximum damage has been increased from 42.0 to 45.0. | | Splattershot Nova / Annaki Splattershot Nova | Reduced the shot spread while on land by approximately 8%. | | H-3 Nozzlenose / H-3 Nozzlenose D | Maximum damage has been increased from 41.0 to 44.0. | | Luna Blaster / Luna Blaster Neo / Order Blaster Replica | Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%. | | S-BLAST '92 / S-BLAST '91 | Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%. | | Painbrush / Painbrush Nouveau | Increased inking width when holding the ZR Button to ink while moving forward by approximately 18%. Shortened the time before ink starts recovering after holding the ZR Button to ink while moving forward by approximately 1/6th of a second. | | Dapple Dualies / Dapple Dualies Nouveau | Movement speed while firing is now about 5% faster. | Specifications for some special weapons have changed. | Special Weapon | Change Details | | — | — | | Big Bubbler | Reduced damage dealt to the inner device and top section by approximately 22%.| | Splattercolor Screen | Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0. | Triple Splashdown | Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second. Decreased the radius of the 60.0-damage explosion by approximately 13%. | | Kraken Royale | Made it so that Super Jumping to an ally using Kraken Royale will Super Jump to the location where that ally started using Kraken Royale rather than the ally’s current position. | Points required for some special weapons have been changed. | Weapon | Before | After | | — | — | — | | Neo Splash-o-matic | 210 | 200 | | N-ZAP '89 | 180 | 170 | | Carbon Roller | 170 | 160 | | Gold Dynamo Roller | 190 | 180 | | Splat Charger / Order Charger Replica | 200 | 190 | | Splatterscope | 200 190 | | Dapple Dualies | 180 170 | | Splattershot / Hero Shot Replica / Order Shot Replica | 200 | 210 | | Squeezer | 210 | 220 | | Range Blaster | 200 | 210 | | Snipewriter 5H | 200 | 210 | > This update focuses on making changes to multiplayer. > > For some main weapons, we’ve strengthened their unique characteristics or made them easier to handle. > > For the Big Bubbler, we’ve changed it to increase the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points. > > For the Splattercolor Screen, we’ve changed it to make it easier to control opponents’ movements by increasing the risk of touching the screen. > > For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don’t shoot the player down. Therefore, we have simultaneously changed it to make it harder to shoot down and narrowed the area of effect. > > For the Kraken Royale, we changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining Kraken Royale with Super Jump in certain modes. > > We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for Sizzle Season 2024. > > The next update is also planned to change it so that when a player’s rank in any mode is within rank 1,000 for the previous season’s X Rankings, the rank change due to the season switch will become S+0. > > This change is to alleviate a problem making matchmaking in X Battles difficult immediately after the season switch for players with particularly high X Power. Can view the full patch notes in the original link!

Not gonna lie…this Splatfest is adorable I kinda love it lol
Looks like it’s up and running again, all systems go!
I was thinking more hard cut-offs for the shading and less gradients, but I don’t wanna ask too much more cause I think it’s nice, regardless! Will put it up now, and awesome stuff!! ^^

Sorry if this is a little bit too much, just figured it’d be nice to have a little more for ya since I was already making suggestions, but I think the banner’s lovely in its own right, too!

Some explanation(s):

  • All the hashing is just some subtle shading, pretty much
  • All the red is some edits going top-down, left to right:
    • Make the clouds more definitive and in 3’s to make them seem a little more natural
      • With some mild shading that follows the “height” subtly of the top of the cloud
    • Make the c/splatoon part more wavy in the water and leaning only slightly towards “splatoon”, in the air
      • Or just putting it all in the air after moving the characters a little, too, potentially
    • Make the boat in the background a little more transparent and maybe move it around some after editing the text
    • Push the shoreline downward so it takes up a little less real estate and looks flatter to appear more like it continues outside of the frame
      • Also makes the eye more drawn towards the art and adds some flow to the pic too
    • Move the left character to the right to fit a little more text and potentially the island, too, so that it feels like it’s cut off to the right
    • Squeezing the left character’s arm in a little since it seems a little too oval-y, to me
    • And maybe changing the receiving end to a squid/octopus so it feels a little more blobby/shapey and pointed (and fun way to show a mechanic? haha)

Either way, I think it’s super cool what you’ve done so far and I’m mighty looking forward to what you can do in the future, too! :D

Oh, I love the idea/aesthetic! Very cute and bright haha! Appreciate the effort ya put in to make it!

I wanna suggest some changes I think might be nice to incorporate before adding it right away, but will try and put some work into it and send them in a bit.

Either way, cool stuff! :D