This is a thing people miss. “Oh it can generate repetitive code.”
OK, now who’s going to maintain those thousands of lines of repetitive unit tests, let alone check them for correctness? Certainly not the developer who was too lazy to write their own tests and to think about how to refactor or abstract things to avoid the repetition.
If someone’s response to a repetitive task is copy-pasting poorly-written code over and over we call them a bad engineer. If they use an AI to do the copy-paste for them that’s supposed to be better somehow?
Definitely. Plus, these early romantic relationships are actually really important for learning healthy behaviours and learning to spot unhealthy ones.
It’s crucial that they all learn about consent, and understand that this was not ok.
We often used to get video games for Christmas, but wouldn’t be allowed to play them straight away because we were spending quality time with family etc. Then we’d get up early on the 26th and pack the car to go on a 2 week camping trip, still not having played out precious new game.
We would take the instruction manual with us on the trip and spend those 2 weeks intensely studying the controls, the lore, everything. By the time we returned home we were fucking ready.
If this is a real problem you have, and not just a thought experiment, I think rather than burying the data on some unreliable medium, your best bet is to just pay someone to store it for you offshore, away from the dictatorship you mentioned.
There are plenty of consumer-grade cloud storage services. I’m sure there are more niche ones specifically for long-term archival as well, which would usually be cheaper per bit, per-year, if you don’t need to access the data regularly.
Prepare to welcome back Dungeons and Dragons Dragonshard, an RTS and RPG hybrid, and Forgotten Realms Demon Stone, a third-person action game.
Saved you a click.