11.4.2 lane choosing - Lemmy.world
In MSP it feels like 11.4.2 went a bit backwards with lane choice for me. It
gets really confused when it comes to any spot where additional lanes appear,
esp right turn lanes and those short right side bypass lanes. For me will
frequently drive into a right turn lane (when the NAV says go straight), then
way too late realize its error (probably when it sees the arrow) and come to a
stop with the wheel twitching or sometimes try to swerve back into the travel
lane abruptly. I haven’t seen folks on the big teslamotors reddit complaining
about this much, is this community seeing it?
Abandoning scenes? - Lemmy.world
For a couple of years now I’ve been trying to make peace with the scene editor
and scenes in general. I’m about to spend hours switching to either automations
or back to appdaemon scripts and wanted to see if maybe I just don’t understand
the model and there’s a better way to use it. I keep getting burned by
unexpected changes to entities and devices and just plain wrong output that
appears to only be fixable by removing and re adding devices or entities in
specific orders (root cause is #2 below). Use case is pretty table stakes for
HA: I want to operate about 80 ‘common area’ lighting devices in a large house
on global events (lights on at sunset, off in the morning for example). -Bp9 #
Tldr; Details I have about 120 distinct lighting devices on several integrations
(wled, MQTT, ISY, and zwave) many with dozens of entities; and another 50
devices/600 entities unrelated to lighting. I’m running the hassos image on a VM
on a Rocky Linux intel server with plenty of memory and cores (I used a PI 4B
with an SSD for a while but it didn’t have enough CPU for the heavyweight Python
code in HA). ## Issue #1: scene editor interference The scene editor on the
client sort of checks out a scene and sets all the devices up to match it in
real-time, if you end up with multiple tabs open in the same scene changes get
lost overwritten when the web socket disconnects - this is PEBCAK (user error)
but it’s really hard in practice to deal with ## Issue #2: Conflicting entity
state I have 30 or so WLED devices on the wled integration. These each provide
multiple entities that are in conflict with each other per device (preset select
vs segment power state for example). When the scene editor tries to save all
this state it writes conflicting state on the multiple entities on the same
device. One could say I should disable the dozens of entities on each of the 30
devices but that is hours of work in the clunky ui; I read the code and found
where the JSON config files are hidden now, but it’s still painful to work with
because “ha core restart” takes a couple of minutes to test each change. I also
frequently do want the multiple ‘conflicting’ entities (manual dashboard control
on one, presets on scenes). There isn’t enough data in the entities to really
capture the state and with WLED the entities come and go dynamically (depending
on the number of segments defined in a wled preset and where it is in a
playlist). In this case I can put the blame on my edge case use of the wled
integration and its immature state. This all got a lot better when you were
allowed to set entities in scenes instead of whole devices, but it’s a huge
amount on manual ui drudge work to go and rework 30 devices, and I’ve tried and
not yet succeeded several times due to the next issue… ## Issue #3: scene
corruption while editing live There is no way to edit a scene without having it
active, and if anything changes while it’s active the changes are written to the
scene. This is impractical if you have motion detectors or other automations
running while trying to make a large change (or a user is annoyed when a light
goes on or off as you edit the scene and flips it back the way they want it
before you finish your edit). It also means you can’t edit scenes at night with
people in the house.