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I felt similarly. The learning curve was a tad steep, especially since I had never written a driver before, but once I figured out how to structure things and saw the system come alive, I grew to appreciate the approach IOKit takes.

With that said, I haven't developed drivers for any other platforms, so I really can't say if the abstraction is good compared to what's used by modern systems.

My Wii has been on many planes and trains - and yes, there is a photo of each in my post.
I'd be lying if I said it wasn't a very tiny part of my motivation :)
Porting Mac OS X to the Nintendo Wii

Mac OS X 10.0 (Cheetah) running natively on the Nintendo Wii

Bryan Keller’s Dev Blog