I ported Mac OS X to the Nintendo Wii
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html
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I felt similarly. The learning curve was a tad steep, especially since I had never written a driver before, but once I figured out how to structure things and saw the system come alive, I grew to appreciate the approach IOKit takes.
With that said, I haven't developed drivers for any other platforms, so I really can't say if the abstraction is good compared to what's used by modern systems.
I ported Mac OS X to the Nintendo Wii
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html