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We can. Thankfully though, art is plentiful and we don’t have to.
I’m not super into retro tech, but It’s become clear how advancements in technology aren’t strictly positive. The things that get taken away aren’t obvious and they aren’t advertised. Things like ad-free interfaces, fewer privacy concerns, faster loading times because it isn’t running dozens of background requests, less UI friction from popups, modals, and elements shifting on the page, no barrages of notifications, no perverse incentives where the user is the product. Retro tech isn’t immune to any of those things, but it is refreshing when you return to one of these devices and discover it has features you didn’t realize had been taken from you.
That’s awesome! I’m glad work is already being done to allow for alternate launchers. I stick to just Steam, so I haven’t even used Lutris up until now and I was surprised how much it’s baked in to the OS. Trying to uninstall it just leads to its flatpak entry in the Discovery store, where it appears to be not installed. That looked like buggy behavior, and it took some research to learn what was actually going on.
I’m over here on Bazzite learning that I literally can’t uninstall it without switching to a different OS. :/

Yup! Replace the word “fork” with “branch” and that basically matches the workflow. Forking implies you are copying the code in its current state and going off to do your own thing, never to return (but maybe grabbing updates from time to time).

One would hope that the users submitting these PRs vetted to LLM’s output before submitting, but instead all of that work is getting shifted onto the maintainers.

The graphics have not aged well. If you want to stay close to the original experience though, there are numerous mods that swap the field models for the ones used in battle.
Well that clears up everything!
Agreed. The OP makes it sound like you should only take advice from successful people, but successful people might just be lucky. We should also be careful to not take investment advice from lottery winners.

The most positive response listed was for “Dynamic difficulty adjustment” (but still, only 25% has any positive response). On one hand, that sounds okay because it’s a mostly invisible change that could smooth out a single player experience. But the more I thought about, I wondered what generative AI would be doing that isn’t already possible with normal programming logic.

Even assuming it did work, and was able to turn the balance knobs to make things easier or harder, it would destroy our common understanding of challenges in games. Being skilled enough to defeat Malenia would have no meaning if the fight was constantly rebalancing itself. People already brag about how they defeated Radhan before he was nerfed, now imagine that for every boss, oh, and there’s no objective way to know which version of the fight is the “real” one. As with everything genAI related, it turns real expressions of our humanity and turns it into meaningless mush.

I read at the same speed that the words would be spoken aloud. My SO tells me this is quite slow. I can force myself to read faster, but I find that the color of language is lost when I don’t include the right pauses and intonations.