Shawn Walker-Salas

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Principal Software Engineer / Windows Developer @Microsoft. Hobbyist Game Developer. Former Solaris Principal Developer. My words are my own and not those of any affiliate or employer. He/him/they/them.

Neal Hallford, a Game Designer for Betrayal at Krondor, recently reposted some backstory for the production in light of the game’s upcoming 30th anniversary: https://www.nealhallford.com/p/krondor-confidential-part-i

Jimmy Maher also posted a historical retrospective about it a few years ago which makes a nice complement: https://www.filfre.net/2019/10/betrayal-at-krondor/

Krondor Confidential - Part I

The Linkup That Led to Betrayal at Krondor

The Many Worlds of Neal Hallford

For those of you using WSL, DirectX 12-based video acceleration is now available for video processing workloads:

https://devblogs.microsoft.com/commandline/d3d12-gpu-video-acceleration-in-the-windows-subsystem-for-linux-now-available/

D3D12 GPU Video acceleration in the Windows Subsystem for Linux now available!

Introduction In DirectX ❤ Linux – DirectX Developer Blog we wrote about DXCore & D3D12 support on WSLg and described OpenGL & OpenCL support by adding a D3D12 backend to Mesa 3D, allowing such 3D and compute workloads to be offloaded to the GPU. To extend the types of workloads that we can accelerate with […]

Windows Command Line

Emilio López has a fantastic post on temporal AA here:

https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/

Temporal AA and the quest for the Holy Trail

Long gone are the times where Temporal AA was a novel technique, and slowly more articles appear covering motivations, implementations and solutions. I will throw my programming hat into the ring t…

The Code Corsair