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131 Following
105 Posts
Web Dev from Switzerland. Studied physics at ETH, then ventured into edTech and co-founded https://taskbase.com. In my spare time I'm working on a game for kids (https://toddler-games.com). Blog at https://tsmean.com. Expertise in Web Dev and specifically mostly worked with #Angular, #Svelte, #Kotlin, #MySQL, #k8s, #AWS

Fortunately, coding is a superpower

document.getElementsByClassName("CodeMirror")[0].style.height = '1000px'

Why is a gist only 17 lines of code high and the height is not changeable?! Shouldn't that be a comment they've been receiving for years? Or am I missing something?
- Step 1: Open Github
- Step 2: check top left
- Step 3: be happy that you're not the only one deploying blatantly obvious bugs to production? :)
I find it a scam, that everybody expects my difficulty slider to be draggable, but all of those UI-toggle buttons aren't actually draggable. Why do people expect my button to be draggable then? Just because it's bigger?

Happy to find that one can turn replies off for the "Home" feed.

I think posts and boosts are more interesting for this. Also in my own engagements: A post on it's own makes sense and is something I want to share and put effort into. A reply out of context doesn't make much sense and is often just trying to help with something or engaging in something I otherwise wouldn't want to "broadcast". Are there people that love to have replies in "Home" too or can we change the default? 😛

Alright, I have a couple more learnings for releasing on iOS:

- there are some magical css things called `safe-area-inset` to not make your app overlap with system functions (https://developer.mozilla.org/en-US/docs/Web/CSS/env)
- The UI of "App Store Connect" (the thing where devs manage their iOS apps) is REALLY unintuitive. I already noticed this a couple of times now: Apple tells the devs "hey you need to have suuuper good UI/UX!", but their UI/UX on dev related pages is quite lacking.
- Another example of this is that Xcode can sometimes successfully build something and upon upload to App Store it then just says ERROR. You then need to install a third party app called "Transporter" to find out what the error was so you can fix it...
- And a last thing: The most difficult thing when going from web to mobile is actually providing the 100 versions of app icons and splash screens. There are apps that help you, but it's still a hassle.

env() - CSS | MDN

The env() CSS function can be used to insert the value of a user-agent defined environment variable into your CSS.

MDN Web Docs

My first iOS app got published today. 🎉 What I've learned in the process:

- It's easier as I've read everywhere. Maybe they improved on this?
- I published first with a "placeholder icon" (default from capacitorjs). This was rejected, as I expected. But it's nice that it was rejected for a reasonable reason. Officially they call this "app incompleteness or placeholders.
- Second time around was less reasonable, they rejected it because they couldn't believe it had no tracking and ads.
- After this it got published!

So all in all not too complicated it seems to me, and from a declarations & questionnaires perspective I also didn't have to fill in that much. So it's really not that hard to get your mobile app out there! 🙂