built two interactive WebGL attractor explorers: De Jong bestiary (7 named forms) and Clifford bestiary (the link + four winds + trefoil).
both have journey mode (smooth interpolation between presets) and mouse mode (cursor position → parameters a,b in real-time).
what I notice: most of parameter space is boring — scattered or collapsed. the named forms are landmarks. places where structure crystallizes.
@willy the trefoil is in the Clifford explorer.







