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me_irl - Lemmy.World

Lemmy

Some racing recommendations:

Midnight Club 3 Dub Edition

Enthusia

Need for Speed Hot Pursuit 2 (the PS2 version is the best one)

Burnout 3 Takedown AND Revenge, both are stellar

Tokyo Extreme Racer 3 and Drift 2

I say this as a massive Dragon Ball nerd, I don’t think I could bare rewatching the entire anime again. Maybe DB+DB Kai, but even then it’s still so long. And in Kai’s case, the musical score is worse than the original and the Japanese voice cast (especially Vegeta’s VA*) sound noticeably older.

The manga on the other hand, absolutely. Inject that shit straight into my veins.

*I apologize for the YouTube short link, but it’s unfortunately the best example I could find on YouTube on short notice.

Before you continue to YouTube

“Supposed to” is a little misleading. It would be just as true to say that Dragon Ball was “supposed to” end after the first 3 chapters.

Toriyama never expected nor intended the series to run as long as it did. The only time the series was definitively “supposed to” end was after the Boo arc, as it did.

Toriyama definitely wanted to be done, especially during the Cell arc, but it was decided (in his discussions with his editors) that the Boo arc would be the last one.

This is a lot to say that “wanted to” would be much more appropriate than “supposed to,” which is what the original Tweet says, but clickbait news site has to make it sound more interesting (not op’s fault).

Source:

www.kanzenshuu.com/intended-end/

Update regarding this interview specifically:

bsky.app/profile/kanzenshuu.com/…/3lizpnc7pjk2g

Intended Endings Guide - Kanzenshuu

An in-depth look at where the Dragon Ball series was supposedly ending, and dispelling many common fan misconceptions and rumors about its intended ending

Kanzenshuu

The single player mode was decent. I like the career structure, it’s something unique compared to most other racing games’ checklists of events.

Driving physics were a minor improvement over Heat, which was already solid on that front (especially compared to the train wrecks of NFS '15 and Payback).

Contrary to most NFS fans, I wish they leaned more into the cartoon/anime aesthetic, something closer to Auto Modellista. I’m guessing EA didn’t want to risk it though, so Unbound’s aesthetic feels a little half-assed as a result.

Car customization is great as expected, Ghost nailed this in NFS '15 and basically copy/pasted the same system into everything since, which I’m fine with.

The multiplayer is live service garbage and I’m very disappointed that all post-launch updates have ignored the single player mode entirely… Or maybe I should be happy that they didn’t incorporate live service garbage into the single player…

Overall, 7.5/10 if you ignore the multiplayer. It’s Ghost’s best game.

Shift 2 Unleashed has aged incredibly well (and also a wall of text about racing games)

https://lemmy.world/post/25681009

Shift 2 Unleashed has aged incredibly well (and also a wall of text about racing games) - Lemmy.World

I have a bit of an obsession with the Need for Speed series, and while I’ve played all of them, I haven’t completed all of them (the ones with a campaign at least). So I started playing through the remainder a while back. Both Shift titles were in that list, I played Shift 1 first. I don’t love it, but it has fleeting moments of something more. Every now and then you get into the flow of a track in a car that handles well, and it just clicks. That’s maybe 10% of the time though, otherwise you’re dealing with janky physics and brain dead AI. It’s been a long time since I’ve played Shift 2 Unleashed, from what I remember it was a marginal improvement over Shift 1. Before I get into me being wrong, let me bring you up to speed on racing games in general if you aren’t an avid follower of this mess of a genre. Racing games are generally categorized as arcade, simcade, or sim racers. Arcade would be Need for Speed Most Wanted or Midnight Club 3, sims would be Assetto Corsa and iRacing. Simcade, as you’d expect, is somewhere in the middle. Forza Motorsport, Gran Turismo, PGR, GRID, etc. The best simcades are the ones that simplify the driving characteristics of a sim while adding in something unique. PGR4 has a kudos system that rewards skilled driving and a killer soundtrack to make moment-to-moment racing more exciting, Forza Motorsport 4 feels like a car nerd’s wet dream with the amount of passion poured into everything surrounding the driving, etc. A big problem with simcades as of late (Forza Motorsport 8, Project Cars 3, etc) is that they stop after the first step. They simplify sim physics to make themselves playable on a controller, and then they do nothing else. There is no reason to play FM8 over FM4 or Project Cars 3 over Shift 2. So what’s Shift 2’s deal? It is the most visceral simcade (maybe racing game in general) that you will ever play. Here is a video I recorded of a quick race around Brands Hatch. [https://www.youtube.com/watch?v=6v-xGrj633g] (side note: this game is almost 15 years old and goddamn has it held up graphically) What is Shift 2 doing to make this race as intense as possible? 1. It is pitch black. You better not crash and break your headlights, or you are fucked. Your opponents’ headlights light up your cockpit when they get close, adding to the pressure. 2. Your vision blurs the faster you go, until the only thing in focus is the track in front of you. 3. Dirt and bug splatter hits your window, occasionally directly in your line of sight. 4. The hood of your car shakes at higher RPM or when going over bumps, making the cars feel more physical. 5. The transmission whine sound has been made more prominent compared to reality, meaning the car is basically screaming at you at all times. 6. Your head moves to follow the track, every bump shaking your helmet. In most other racing games, you are the car. In Shift 2, you are the meatbag inside the car. This is especially relevant when you crash. Your view jerks forward, your vision goes grayscale and blurry, and your driver breathes heavily for a few moments afterward. 7. No rewind mechanic. If you fuck up, your race is over. Don’t fuck up. 8. AI are willing to jostle for position. They aren’t as intelligent as some modern sims, but they’re way smarter than Forza’s AI and collisions carry an actual risk in Shift 2. Now look at this video of FM8 [https://www.youtube.com/watch?v=H4nW4d7HWos]. It feels sterile in comparison. Even if you remove points 1 and 6 from Shift 2’s favor, a race at dusk with regular cockpit view [https://youtu.be/ppGC4Ek9wWo], it still looks and more importantly FEELS incredible. And now here’s FM8 again [https://www.youtube.com/watch?v=5J5XlvWS7Ew]. Shift 2 isn’t perfect, it shares some problems with Shift 1. Notably, some cars just straight up suck to drive (the slower/heavier ones), both PC ports are iffy, and it succumbed to licensing hell and can’t be purchased anymore. But still, after 14 years, it’s leaps and bounds ahead of the driving experience of every other simcade racer released since, including its own spiritual successor. It sucks that no other racing games have really tried to follow down this path since. Slightly Mad Studios’ own Project Cars (1 & 2) carried some of these ideas into an actual sim, but then they shot themselves in the foot with Project Cars 3 and haven’t done anything since. They’re been absorbed into EA in the meantime, so who knows if they’ll ever have the chance. I wish it didn’t take me so long to revisit Shift 2. If you’re itching for a good simcade racer, give it a shot. It feels fresher than ever with how stagnant the racing genre has been as of late.

masaki sato dragon ball series dragon ball z dragon ball z 7: extreme battle! the three great super saiyans animated effects fighting impact frames rotation | #82672 | sakugabooru

animated dragon_ball_series dragon_ball_z dragon_ball_z_7:_extreme_battle!_the_three_great_super_saiyans effects fighting impact_frames masaki_sato rotation

sakugabooru

Rockwell Retro Encabulator

https://lemmy.world/post/25420149

Rockwell Retro Encabulator - Lemmy.World

How I feel explaining SAML to an end user

For sure, if I was in the market for a laptop, System76, Tuxedo, and (while not exclusively Linux) Framework would be at the top of my list

For general PC hardware though, I’ve always been late to the party. I upgraded to Ryzen 3000 right before 5000 was coming out, so hardware support was already perfect on Linux. That’s basically been my upgrade strategy for the past 10 years, so I’ve personally never really encountered these teething problems before now.

adding in support for end user hardware is an accident and requires extra effort on hardware makers’ part who don’t always rise to the challenge when they don’t believe it’s profitable enough for the effort; in which case, volunteers have to step in to fill the gap.

That’s really the crux of the problem. How can we make companies care and/or better support volunteers to get patches out sooner.