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Isn’t this dead? I remember some news about it from last year that this was being sponsored by AMD and then they backtracked from it, so the main dev also dropped it.
Is it still Enshitification if it was shitty from the start?
There are men out there with so little connections to real women who truly think that a girl should always wear makeup, regardless of time and circumstances.
If the picture in the article is a true real representative of DLSS5, the hair texture is obviously different and has been changed. The DLSS5 picture even has a slightly different hairstyle.

I find it unlikely that someone might be on Lemmy and not be aware about the basics of how ““AI”” actually works. But if you don’t know, truly, the rundown is that all of these AI apps you use are just an interface where you can make a request to an ““AI”” do something. The ““AI”” is not running on your computer. It’s like sending someone a message “hey, do this for me” and they will do it, and then saying you don’t feel tired after doing it.

You can use a 15 year old pc or a top of the line gaming rig, then go to chatgpt website and request something, and the result would be the same, because it’s not your machine doing the work.

Now, you can indeed run local AI on your machine, and if you try, you’d quickly see that you need beefy hardware and that your power use would spike like crazy to deliver results that are way slower than what you’d get from using an app/website. Which makes it obvious that they’re using stronger (more) hardware than you are, and, therefore, using way more energy than you are.

I played the first 20h, of which there was a solid 4h where I was not in control of my character, and a lot of immersion breaking bad game design elements (Griffon quest was particularly jarring). So I dropped it and never understood the hype either. CP2077 was yet another reminder that CDPR game design is mid at best.

“Blueberries are fucking purple!!” - Randy Feltface

I was looking into buying an old i5 3570 + mobo + 16gb ddr3 kit to make a nice emulation box using an old gpu that’s lying around here, and even that has gone up in price by about 50%…
It’s my anecdotal evidence, but Unity games run like shit. Whenever I hop in an Indie game where they used Unity, performance makes no sense. An example of this is the og Hollow Knight, which needs way more resources than it seems it would. Now that Godot games are becoming more widespread, I have never felt that a game made in Godot was “heavier than I expected it’d be”, often the opposite. Maybe it’s just that most developers using Unity don’t know how to optimize in that engine… But it’s weird. UE5 I can usually at least see where the performance bloat is coming from, but Unity just makes no sense.
The naval combat is pretty much AC4, plus you get a decent survival game, land combat, crafting and management mechanics for your ship, and boarding combat. Everything people have been requesting Ubisoft to do for years.