I've posted an old note I wrote and forgot about. It's about solving large sparse optimization problems with partition of unity constraints
I've posted an old note I wrote and forgot about. It's about solving large sparse optimization problems with partition of unity constraints
Fast inexact mesh-mesh intersections
Robust isolines
New tutorials
Additional unit tests
Loads of bug fixes
comiso and serialization are on probation
and, say whaat?, libigl has doxygen now?!?
Saci on the list of "List of legendary creatures (S)"
https://en.wikipedia.org/wiki/List_of_legendary_creatures_(S)
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This one's from Russian wikipedia. It's an Armenian winged dog.
https://ru.wikipedia.org/wiki/%D0%90%D1%80%D0%B0%D0%BB%D0%B5%D0%B7%D1%8B
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The List of legendary creatures has a lot of good candidates for wikipedia drawings, such as the featured Tikbalang.
https://en.wikipedia.org/wiki/List_of_legendary_creatures_%28T%29
"Illustration of the Tikbalang, Philippine folklore's demon horse. This illustration was created using mixed media: pencil, colored pencil, watercolor pencil. For this illustration the artist employed sketching, line-drawing and wash techniques. This illustration was electronically enhanced."
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