Adrian Courrèges

@ado_tan
348 Followers
122 Following
4 Posts

Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com

🇫🇷 / 🇯🇵

Websitehttps://adriancourreges.com
Twitterhttps://twitter.com/ado_tan
@badlogic Interested. :) The previous posts were quite enjoyable!
@Rhevian @nick Yes that's a cubemap used in GTA V for reflections. You can see it on this page: https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
GTA V - Graphics Study - Adrian Courrèges

The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The …

Adrian Courrèges
@mamoniem A gold mine of information, thanks!
Re: "very time consuming process, and I’ve been investing almost all my weekends free time in those articles", I can definitely relate to that bit. 😉
Added to the list: https://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/
Graphics Studies Compilation - Adrian Courrèges

Rendering in games can be a complex topic, different approaches with their own tradeoffs are available, new techniques arise, others fall out of …

Adrian Courrèges
Behind the pretty frames of #DeathStranding. Breaking down some tricks and hidden gems of #KojimaProductions's renderer.
https://mamoniem.com/behind-the-pretty-frames-death-stranding/
i hope you enjoy & find this ~5 months worth of freetime article useful 🙃... i had FUN!!!! 👶🐋🌧️🪱