Updated my destructibles plugin!
https://lemmy.world/post/7106988

Updated my destructibles plugin! - Lemmy.World
Recently updated my destructibles C# plugin for anyone who’s interested, it
makes it easy to convert shard scenes made with blenders fracture into packed
scenes of rigid bodies + scaling, position and rotating them. They can be
pre-generated before into a packed scene or generated during runtime with custom
fade effects as well.
If you have an Android download pdanet which lets you hotspot count as phone data. Also if you get a small hotspot but unlimited phone data you can turn it on and set the TTL or connecting devices to 65 (I think look it up) and it will think it’s the phone connecting. Happy pirating
I found a large amount of the developer / programming reddits died, so I noticed a large difference but a lot of other subs there has been no change so it depends on what you are in.
Accessibility, I find a lot of things still have issues on fediverse (especially the mobile app scene). Although I am atleast well under 30 if that helps break the stereotype haha.
Don’t claim to like Christian rock if you don’t know who this is.
It seems op wants to have areas that can’t be reached not have colliders for performance, but still wants his bullets to be able to register hitting them for placing a decal on the collision.

5 stages of debugging - Lemmy.world
Sounds good, sorry if my posts were a bit excessive I thought 3-4 days was enough but considering this sub is tiny it does feel like a lot haha.
Hmm, you don't think it would be off topic? Technically the pineapple version of early access could kinda be considered piracy but I'm not sure that would qualify it for the piracy sub
Yuzu Toolbox 3.2 release + now available on Itch.io! (OC)
https://lemmy.world/post/814569

Yuzu Toolbox 3.2 release + now available on Itch.io! (OC) - Lemmy.world
Yuzu Toolbox (previously known as PineappleEA-GUI) is an all in one app for
installing Yuzu-EA, managing saves and shader caches, and mod management. The
app is entirely open source and I just released it on Itch
[https://zachar3.itch.io/yuzutoolbox]as well! What’s new? The primary focus of
this release was bug fixes + a new drop down error viewer for increased
accessibility and quality of life. The change also re-adds the web-scraped
version grabber for instances when the user has run out of Github API requests.
The largest change however, is the branding. I decided to change the name and
artwork for everything to better reflect the apps capabilities and increase the
aesthetic qualities. I would reccommend installing the tool through Itch as at
time of writing due to poor internet I am still struggling to upload the
binaries on Github and Itch has a built in updater; but if you would like to
contribute or report a bug the source is
here:https://github.com/ZachAR3/YuzuToolbox
[https://github.com/ZachAR3/YuzuToolbox] Features: - Cross platform (Windows and
Linux) - updating with overwrites of previous versions - Simple management tools
such as clearing shader caches / install directory - Shortcut creation and
automatic unpacking for windows - Basic backup tool (allows save directory to be
duplicated into another directory and then restored when desired) - Mod
management features (downloading, installing and updating mods from a variety of
sources; + ability to uninstall and detect manually installed mods) Current mod
sources: - Yuzu wiki - Bananamods - ZeldaTOTK Holo Github repo (P.S) I am
looking at adding the ability to download an update mainline Yuzu as well, but I
would like to first see if that’s something the community is interested in, so
if you are please let me know. I am largely unsure due to the popularity of the
flatpak and official repo versions on linux and the auto-updater on windows.
[https://lemmy.world/pictrs/image/21f17ef3-1001-4d9a-b0d5-719065b07516.png]
[https://lemmy.world/pictrs/image/1f3b26c3-4a34-4fd2-9eba-1ced2134c665.png]
[https://lemmy.world/pictrs/image/049769e9-184a-4bb7-973d-0bf7613e45e9.png]
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