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Spent the afternoon playing Clank: Catacombs today and had a blast. OG Clank was a ton of fun, but having to DIY the dungeon layout makes every run feel much more unique than playing with a static board.

Trying to escape with a full bag of loot was satisfyingly tense too. We almost didn't make it.

Seriously though, this farmer needs a day off. Or a year.

Playing Mythwind for bordgame night as the most angry/intense farmer in all of existence. Dude looks like he wrestles bears, but what he really does is cozy farm sim & town management.

Overall Mythwind's neat! A bit slow & low stakes, but a great way to cap off a stressful week!

Played a few rounds of Oceans tonight, and it's equal parts one of the most varied point-engine games in my library, and also the most adversarial.

The sheer depth (har) of fish customization in this game is really cool. My wife's kraken eating all my fish... less cool.

Swap day at the local boardgame store was "dangerous".

I swear we cleaned them out of pretty much every high quality co-op game available.

After years of writing & scrapping scripts, I finally have a game review that I'm happy enough with to post!

So for my first actual, proper game review, I'll be checking out COCOON, a game that's so intuitive that I barely remember playing it (in a good way)!

https://youtu.be/yykDnRoRkgc

Flow State Puzzle Masterpiece - COCOON Review

YouTube

Tried out Set A Watch: Forsaken Isles for boardgame night. Definitely one of the more unique takes on cooperative card crawling I've seen so far, and it was a lot of fun skunking the enemy deck full of largely harmless rodents.

I killed a Kraken with a chipmunk that way!

Tried out the new Lorcana co-op mode with Chelle for our boardgame night. I really like the idea & presentation of it, but the boss wasn't as much of a threat as it was just a doomsday timer.

Definitely glad to see them trying new formats though and I hope they keep improving it

Read the my full thoughts on the matter here: https://www.wanderbots.com/blog/escaping-game-coverage-limbo

I'm all ears if someone has a better term for this, or halfway convenient solutions to covering a wider range of solid games in a reasonably short period of time.

Escaping Game Coverage Limbo — Wanderbots

A few days ago, I had this very polite conversation with Bamboo Bandit, the developer of Bridgebourn - a very charming looking old-school action RPG with a playable demo on steam!

Wanderbots

I've been reflecting a lot lately on just how much the games industry has outgrown creators' ability to properly cover it.

Specifically on the games that are left in the purgatory between extensive & emphatic coverage, and complete disinterest.

I call it 'Coverage Limbo'