Retro-bit prototype Saturn stick and wireless DC controllers.
Retro-bit prototype Saturn stick and wireless DC controllers.
"Anxiety" (Orchestrated remix) | Castlevania III
Bobby Prince "Imp's Song" (Synthpop remix by NiftySquares) | Doom
Front Line Assembly "Stealth Mech" | AirMech
Jesper Kyd - Pro Moves Soccer
What are your favorite third party controllers?
Just because case specs say "360mm of gpu clearance", that does not mean "comfortably" or "you won't have to disassemble everything around it".
PB High Score on Primal Rage (Arcade 2.3w)
I’m on a quest to finish the game at difficulty 16 (Maximum) without taking a hit. During my first marathon of the journey, I got a new high score. The run is visible on Twitch / YouTube if one is keen to that sort of thing. https://piped.video/watch?v=t4k0A5zNf1c [https://piped.video/watch?v=t4k0A5zNf1c]
DOOM 32X Resurrection Gets Another Update
After silence for a good while, I thought they were done with this project, but apparently not. Additional effects, a lot of optimizations, and the bosses were added back in. There is so much grunt behind it now, that in the right configuration it uses the combined might of the Genesis, 32X, and Sega CD processing power all together. Catching anyone up who orignally didn’t know about this: Doom 32X Ressurection is an attempt to bring the Sega 32X version of Doom to its full potential. The game now supports a laundry list of features it didn’t before: local coop / deathmatch, link cable multiplayer, all the maps, sprites from all angles (they all used to face forward, even rockets), positional sound effects, CD music support, new FM ost by SpoonyBard, improved resolution, improved framerate, additional 6-button configs, and more. The romhack itself can be found at
I noticed a few things while playing the N64 campaign.
It’s not 1:1 parity with the console version, and it’s not meant to be (and that’s a good thing, actually).
How it works is they use N64 textures, UI, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.
A good portion of a game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it’s about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.
The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours.