the core storytelling problem of FFXIV arises from two unfortunate truths:
1. many characters need a hug
2. no practical way to ensure the player character isn't wearing spiky head-to-toe plate armour in cutscenes
| Hellbird | https://twitter.com/TheTrashbang |
| Website | http://binarypartitioned.space/ |
the core storytelling problem of FFXIV arises from two unfortunate truths:
1. many characters need a hug
2. no practical way to ensure the player character isn't wearing spiky head-to-toe plate armour in cutscenes
"why would you do this"
look I put way too much effort into finding a good place for my character to sit down before I walk away from the computer
MMOs that allow you to set your 'status' to AFK should let your character revert to basic NPC behaviours while you're away
Walk aimlessly around safe zones, lean against a corner, talk with merchants, etc. Anything but standing bolt-upright in the middle of the street
release build config generates symbol files: I don't understand but I forgive you
release build config overwrites our custom splash screen with a cat on it: unacceptable, go directly to hell
@kat oh yeah, DS2 has like, a lot of really hard-to-watch violence against eyeballs, though
just a heads-up
@kat I liked Dead Space 2 a lot better, honestly. It felt like it took itself a little less seriously, had more of a RE4-style vibe. Also much more varied environments.
I... don't know anyone who likes DS3