Unfortunately 90% of jobs require contributing to and reinforcing the worst aspects of society.
It makes it too easy to game the system and create gridlock because you only need influence over a bunch of very small percent of the population.
Smaller states should have less of a say. I’m not sure how that seems unreasonable. The people should decide. It doesn’t matter what state they live in. It might have made sense 200 years ago but now I can’t believe people seriously support it.
Thanks I think I should be able to work something out with EditorPostImport to export the branches/update them if they exist.
EditorPostImport sounds promising. Hopefully I can make it save the branches or update them if they already exist. Thanks!
What about modifying the importer to automatically export each branch to a new scene?
Python syntax makes me really have no interest in gdscript. I don’t understand why people like python/similar languages. Its painful to use.
Importing multiple meshes from 1 .blend file
https://lemmy.world/post/5467874
Importing multiple meshes from 1 .blend file - Lemmy.world
Hey guys I’ve recently been looking at Godot since Unity has set itself on fire.
I’m liking it so far but I’ve run into a small issue that disrupts my usual
workflow. I like to store multiple meshes as separate objects in a single .blend
file for meshes that are very related to each other like pieces of a build kit.
I was able to split the meshes into separate scenes by opening the .blend scene,
right clicking and allowing children to be editable, then exporting each branch
to a new scene. This works as expected with one problem. The exported branches
don’t update their mesh when I save changes to the blend file. Is there a fix
for this? If not I can always split the blend into multiple files. Its just less
convenient. Perhaps exporting to colladae would work too? I didn’t try that yet
but ideally I would like to keep using blend files only to avoid exporting every
time I make a change.
I’ve got the old mars skin for the cutter without the deluxe edition. No idea where it came from.
My experience with crashes has been very weird. I’ll go 10 hours without crashing and then suddenly I’m crashing left and right until I leave that area or something? But there’s nothing wrong with the area because I’ll go back to that area and spend hours there(one crashing spot was an outpost). If your experience is similar you could try going somewhere else for a bit and returning?