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Problem with switching a laser driver

https://lemmy.world/post/47034399

Thanks everyone for the answers, that’s really good news! I will try to plant some other edible things in my garden too now!

Is onion grown near a Rhododendron dangerous?

https://lemmy.world/post/28533824

Is onion grown near a Rhododendron dangerous? - Lemmy.World

Hello everybody, I’ve just moved and the new home’s garden has onions, mint, salvia and other edible plants growing near a Rhododendron (between 50cm and 2mt away, growing in the same piece of land). Is it safe to eat any of it? Or is it possible to “save” the salvia and rosemary by moving them to a separate pot and waiting for sometime?

Record expression values as keyframes

https://lemmy.world/post/18960847

Record expression values as keyframes - Lemmy.World

Good morning, Hope this is not a stupid question, I am very new to Blender. So, my setup is: - 3d env built from iPad photogrammetry - we insert some lasers (a simple cylinder with emission node) - we control the lasers using QLC+ --> artnet --> BlenderDMX and a python expression that modulates the emission color for every laser from a separate dmx channel. We would now love to be able to store the dmx animation directly in blender as keyframes in order to export the animation and put it back on the iPad for AR simulation. Is there any way to record the driver data in real time?

Question about Blender properties

https://lemmy.world/post/13458495

Question about Blender properties - Lemmy.World

Hello everyone, I have a question about Blender properties. I’m reading BlenderDMX documentation and at page BlenderDMX docs [https://blenderdmx.eu/docs/dmx/#blenderdmx-dmx-driver-for-blender] paragraph “BlenderDMX DMX driver for Blender” it says that I can use DMX signals to control any Blender property. I also have modelled some lasers and would love to control some of the nodes’ properties (Emission Color mostly) with DMX for a simulation. Does anyone know if that’s possible and how to do it? A search for “blender properties” and “blender property keywords” gave me nothing.

Best practice for multiple objects with the same PShape

https://lemmy.world/post/12222267

Best practice for multiple objects with the same PShape - Lemmy.World

Hi everyone, first of all I’m so happy to have found a Processing instance here on Lemmy! I’m doing a Processing project where I have ~100 instances of people, all coming from the same 3d model. I’m currently storing all the PShapes inside a 1D array and doing all the drawing inside the draw() function. Now, I would love to put everything that concerns the person inside a class. If I create something like: class Person { PShape person_obj = loadShape("path/to/shape.obj"); Person() {} } does Processing automatically load only a single model or do I have 100 models in RAM? If the answer is the latter, I tried changing PShape to a static variable but loadShape() is not static and everything results in an error. Processing documentation about explicit simply says “yeah it’s a java language feature, study it if you need it” which makes sense. So, I started looking for static usages in Java and tumbled upon this StackOverflow post, that basically says to use a context class with all the 3d objects I statically need and pass is to everything else that needs the 3d models. (link: https://stackoverflow.com/questions/4969171/cannot-make-a-static-reference-to-the-non-static-method [https://stackoverflow.com/questions/4969171/cannot-make-a-static-reference-to-the-non-static-method] ) Does anyone know if it’s the correct approach for Processing?