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As a mechanical game sts(1+2) is superior to inscryption, however do not expect any kind of narrative driven gameplay, gameplay element changes, or real interaction with the opposite side other than fighting.

I really really enjoyed inscryption, but I only played it through once. I currently have around 20 hours in sts2 and I have no idea how much in 1.

All of that being said, I do think that you can get the feel of a puzzler from slay the spire, at least in its most intense moments. Trying to find the right solution to survive. If you enjoyed the card based elements of inscryption, you will enjoy slay the spire.

Also, just skip to 2 instead of playing one. If you have any friends that like the series, try the coop too! It’s really fun and well done.

And now I just imagine them as wrestlers suplexing their meals.

A croc themed beat em up game would be fuckin hilarious

Sounds like that other area needs to pull up on those bootstraps and make a water machine for its needs then.

This comment is brought to you by the sigma water machine, buy yours today and lock your grindset on hydration!

(Hopefully obvious but /s)

The fun part is that a lot of trading cards have their roots in the early movements for cigarettes. Same idea for the most part, except it was typical for pinups instead of monsters or magic. You bought tobacco to get the cards, so tobacco became popular amongst kids. If you wanted to collect em all, you would buy more boxes of cigarettes, so imo it’s even more of a parallel than just calling out TCGs

The fact that the idea swapped to hooking kids on gambling is honestly a no brainer, especially since the cards were the things helping sell the cigs anyhow.

Her name ends with an A and during our earlier years together we were around a bunch of goats. So I kept calling her (name)-uhuhuh.

Her name in my phone is now that with a goat emoji because it’s both hilarious and she’s goated.

I think there are a few schools of thought towards this type of thing. Me personally, I would want a challenge despite my due diligence and I’m often the person disappointed when I nuke a boss.

However, you will have people that intentionally do the extra stuff so that they are op. Those individuals would hate that if they spent a lot of time doing this and the boss isn’t a breeze they would feel as if their time was wasted doing that content.

A game that comes to mind that recieved a lot of flak for that kind of scaling was last epoch. Every boss gets a shield as you lower their health and it makes having powerful gear, especially in lower areas, feel like less of a boon.

Personally, I think the answer is to move away from pure stats being the indicator of difficulty. Just bumping up health based on level would make a boss feel insane if you dumped most of your levels into less combat oriented stats in the games that have them. So you would feel weak despite being “high level”. The answer to it is having mechanics of a fight be challenging despite your level. If you mess up or ignore a mechanic, you are punished. However, if you’re strong enough you can afford to make those mistakes more often while the fight isn’t just a push over.

This, of course, requires way more effort and actual game design with fun combat so that the game doesnt make bosses feel like a chore or just gimmicks. The easy answer is to just buff stats, which is why most games just make enemies a sponge in high difficulty.

AI357 as in I’d rather eat a .357? Impeccable marketing

I made my original RuneScape account during classic. That account alone has over a year and a half logged in, and is getting nearly 25 years old, as is RuneScape. It is one of a handful of accounts that I’ve maxed out since. I go back to it probably every two years and play for a good while then stop.

The long dark is probably the game I have the most time in that isn’t an MMO, with well over 1k hours. There are other games that could probably compete but I don’t have any way of tracking or knowing.

Knowing that a single game has been such a significant portion of my actual living existence is kind of amazing to me. If anything I’m definitely loyal to what I like, I guess. I’m also really excited with where they are aiming to take the game because I feel as though it gets a lot of unfair flak in the genre, especially compared to osrs.

Not saying it isn’t, but if the reason why you’re saying that is because of the z/y key, I know one of the EU layouts swaps it. German I think?

Totally agree with you, but I would say that the original name made some sense. It used directx and the code name was directx box which became Xbox. Ideally edgy for the market at the time too, I think.

Despite being an avid gamer, I’m not even sure what the release order was after xbone. Being a grandparent or parent and doing it? Fuck that.