61 Followers
48 Following
269 Posts
24YO | He/Him | Gay, stinky bumblebee | I fuck elks with one antler
Here are my kinks!https://www.f-list.net/c/mielthebumblebee
My Furaffinity (I write smut!)https://www.furaffinity.net/user/softbee
My BlueSkyhttps://bsky.app/profile/softbeeplease.bsky.social
My Pillowforthttps://www.pillowfort.social/
scalie cum_inside anal
@SoftBeePlease I love the part where he said "it's bumbling time" and beed all over the place.

I was writing a comment under this YouTube video and... I realized that it was quite long and people would probably laugh at me.

https://www.youtube.com/watch?v=MvNFT5UE1ow

People might still laugh at me.

So, I decided to post it here instead.

This thread is a vent about EA introducing paid custom content to The Sims 4. If you aren't familiar with EA, The Sims (4), or me, then uhhh idk keep reading for the fun of it.

Congrats, EA just killed The Sims.

YouTube
Here is my most recent reference sheet for Miel Abejorro, my bumblebee character.

Games are supposed to be art, and The Sims 4 is the antithesis of art. Therefore, it's not a game, and The Sims is indeed dead.

Thank you for reading this, and I pay my respects to Will Wright and the teams that worked on the franchise.
May their work rest in peace.

EA isn't a game studio, it's a corporation based on profits selling a product. The IV-drip of profits that EA got from the Sims 4 was because the community was still alive. With the decision to monetize the community, they have effectively killed the community.
This Zynga-ass Facebook game is the exact slop that is killing the gaming industry and actually harming the lives of genuinely talent programmers and designers.
The Sims 4 has been on life support for a decade now because the burnt-out, abandoned creators continue to find joy embracing their community.
As someone who spent hundreds of hours browsing community forums and websites for custom content, it is EXTREMELY TONE DEAF TO TRY AND MILK MONEY FROM THE CREATORS, THE LAST FEW PEOPLE KEEPING YOUR GAME ALIVE.
Nostalgia alone can't sell your "game" because PEOPLE DON'T HAVE MONEY. Not embedding your decisions in the community culture you've created MAKES YOU OUT-OF-TOUCH.
I've spent thousands of hours in the Sims 2, and an equivalent amount of time in the Sims 3. The Sims 4 came out at 1/4th the scale of the previous game and it was always a trap to force you to buy the expansion packs.

(Here's where the actual YouTube comment starts)

Contrary to popular belief, scotch tape and elmer's glue can't hold an international super corporation together forever (shout out to the ex-EA employee who mentioned this).
The current market model of pumping out small, fleeting bits of joy reminiscing the days when the Sims was actually a game franchise are gone. It's not a product, it's a scam.

I would occasionally give it some time on-and-off for the next few years, but the lackluster patches, updates, and excessive creation and promotion of DLC left a horrid taste in my mouth. My favorite feature was probably the building aspect and uploading my builds to the community ... but even that because useless when DLCs and game packs came out with content I couldn't use in my builds. I got priced out, so I left.