Now that Starfish ROOM is an open-source game, create mods immediately!
Now that Starfish ROOM is an open-source game, create mods immediately!
I'm launching my first Steam page, The name of the game is Starfish ROOM: DEFEND THE ROOM
I'm solodev since 2016, but i make a update that added a Zdepth and more for my 2D musou roguelite indie game
[Itch.io] Pixel Action Bundle (FREE)
Starfish ROOM: MEMORABLE PT-BR
I added a new alien called, slowing cloud crossing and text twen effect for my action roguelite

[https://lemmy.world/pictrs/image/ab84439d-edf5-4f1c-88a3-977074244077.png] Hello everyone! We have a quick but lethal update for Starfish ROOM: Defend the Rooms. While itâs a micro update, the stakes have never been higher for Kibo Wave New Boss: Boki, The Alien Clone [https://lemmy.world/pictrs/image/781d8211-00a4-4f53-be13-7a6510a62d0c.png] A new threat has emerged from the shadows of the future. Meet Boki, a mysterious alien clone of Kibo Wave. But this isnât just a simple copyâBoki is a battle-hardened cyborg from a dark timeline who has traveled back with one single mission: to eliminate the original Kibo Wave Prepare yourself for a high-intensity encounter! Boki brings cybernetic precision and alien technology to the battlefield. Do you have what it takes to stop this futuristic double? Visual Enhancements: Animated Menu Texts [https://lemmy.world/pictrs/image/47bde94a-3938-446e-bbf3-397fa4a7d167.jpeg] To give the game a more polished and dynamic feel, Iâve also updated the UI. The main menu texts now feature new visual effects, making the navigation experience much more immersive and energetic from the moment you hit âStartâ. Whatâs Next? This micro update is another step in making Starfish ROOM the best experience possible. Stay tuned for more, and as always, thank you for the incredible support! Defend the rooms. Stop the clone. Save the future.
Starfish ROOM: Micro Update - The Cyborg Menace Arrives!
I make a "big" update for my action roguelite survivor-like called Starfish ROOM
In this update, Iâve made several improvements and additions - I changed the design of the blue diamond score bar. [https://lemmy.world/pictrs/image/be78ba97-48e4-460e-8d92-ba74a484ae74.png] - I added 2 new cards, a meteor that passes through the ROOM and a card that adds âAdd Timerâ which increases the game time [https://lemmy.world/pictrs/image/759d7ab7-a081-4681-897f-8d6ee31eaf36.png] - The aliens are colliding with solid objects - The monsters and aliens leave trails of green slime - Improvements to the organization of the gameâs main menu [https://lemmy.world/pictrs/image/b52439b0-aa0e-4b64-aae6-b463457f35b3.png] - New conquest menu to see your full potential [https://lemmy.world/pictrs/image/2af90c5c-dc56-4fcd-9027-a34a439741b9.png] Entertainment, these were the latest updates for this simple game. Link of this game: https://kittycreampuff.itch.io/starfishroom [https://kittycreampuff.itch.io/starfishroom] Support Me: https://ko-fi.com/sketbr [https://ko-fi.com/sketbr] I hope you play Starfish ROOM and enjoy it
REAL MONSTERS HORDES and NEW CARD DESIGN

This update focuses on visual polish for the upgrade system and significant changes to the enemy encounter logic to increase gameplay intensity. - Upgrade Card Visual Overhaul I have completely redesigned the upgrade cards to improve clarity and aesthetic appeal. The new system features unique frames and a refreshed color palette for each card type. This visual distinction helps players quickly identify upgrade categories during the fast-paced âLevel Upâ moments, where the character turns blue to signal the pause in action. [https://lemmy.world/pictrs/image/5d77846c-a53a-43f7-92d4-0a1b090fe593.png] [https://lemmy.world/pictrs/image/57891232-6323-4036-91f4-78a74e383b1a.png] [https://lemmy.world/pictrs/image/bbc1aa65-0889-4ce9-acdb-4b9ab6a0b7e5.png] - Real Monster Hordes The enemy spawning system has been reworked to support much larger quantities of monsters within the ROOM. Players will now face true hordes of aliens and monsters simultaneously, requiring better use of the âDash Kickâ and âThrow Bombâ mechanics to survive. This change significantly increases the difficulty and emphasizes the importance of strategic positioning. - Future Feature: Accelerometer Support I am currently researching and planning the implementation of accelerometer-based controls. This will offer a new way to play and control Kibo Wave in Starfish ROOM, providing a unique alternative for devices that support motion input. - Technical Adjustments Optimized sprite rendering to maintain performance during large horde encounters. Refined the UI layer to ensure the new card frames display correctly on all screen resolutions. Adjusted monster AI to prevent stacking issues within high-density groups. Link of Game: https://kittycreampuff.itch.io/starfishroom [https://kittycreampuff.itch.io/starfishroom] Support Me: https://ko-fi.com/sketbr [https://ko-fi.com/sketbr]
I slowed down the player and improved other things in my action roguelite.