@Shonumi

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44 Following
140 Posts
Video game historian and preservationist. Author of the GBE+ emulator.
WWWhttps://shonumi.github.io/
GITHUBhttps://github.com/shonumi/
XBOX LIVEShonumi
@mrmxy For the upcoming release of GBE+ 1.10, there will be a default SFX WAV file with a generic beep so users will hear something without having to set it up manually.

@bbbbbr It was probably just licensing. Some videos aren't protected (e.g. the Detective Conan ones). Some media companies probably didn't want to risk potential piracy with video capture on a TV, even at 240x160.

I haven't dug too deeply into the binary formats of the video files themselves, but I suspect there's a single byte or bit somewhere that flags the GB Player protection for the adapter's firmware. Change that, and you'd be good to run it on a GB Player just fine.

Another fun fact is that the Advance Movie Adapter automatically reads files from a FAT-12 (and supposedly FAT-16) filesystem.

While files can become fragmented, the adapter automatically handles all of this, so the GBA can just read a continuous block of memory from the device.

Last week I finally implemented a proper way of reading FAT entries from SmartMedia disc images in GBE+, so file fragmentation is no longer an issue for emulation.

The Advance Movie Adapter is a special GBA cartridge that allowed users to play videos from SmartMedia cards. It's kind of like the GBA Video Cartridges by Majesco, except it arguably has better compression and quality.

Been messing around with improving emulation for it in GBE+ recently. Fun fact, some of the videos are protected from playing on the GB Player for the GameCube (mostly Pokemon videos as far as I know). They have this custom error screen if it detects the GB Player.

@wrestingplace It's not on my radar at the moment, unfortunately. That's not to say I don't find cheat devices fascinating though. My current focus is DS stuff (plus another secret project).

Sadly, there's a lot of things I don't have time to research. I've been thinking of trying to get a group of folks together so that more systems and hardware can be reverse-engineered. Coordination, documentation, info sharing, mentorship too, that sort of stuff. It's just an idea at the moment, though.

Not exactly a fan of RGB, but I'm not complaining with the state of PC hardware as it is.

Pulled the trigger on this. Bad time to buy during the RAMpocalypse (even for DDR4), but 32GB under $100 USD was too tempting. Thank goodness I had a bunch of gift cards sitting around.

Didn't want to risk my old pair of 8GB sticks going bad with current prices increasing. Hopefully it'll give my 2019 rig some more life until all this AI madness passes.

I don't have any workloads that break 16GB (even gaming), but I figured why not double my current capacity.

Heh, I totally misspelled "Bayer Didget" as "Bayer Digit" all over the codebase in GBE+ 😂

I'll fix it tomorrow lmao

Starting off 2026 hot by emulating more exotic DS hardware.

This time it's the Bayer Didget Glucose Meter, essentially a copy+paste job of the earlier Glucoboy on the GBA.

Didn't take much to get it up and running in GBE+. You can now generate in-game points that normally would require a small blood sacrifice (via the glucose meter).

#emulation #emudev #nintendods

It's so fascinating to see the changes in one company's logo over the years.