0 Followers
0 Following
1 Posts

Friday Facts #403 - Train stops 2.0

https://lemmy.world/post/13416285

Friday Facts #403 - Train stops 2.0 - Lemmy.World

[OC] Penguins on Parade

https://lemmy.world/post/12081757

[OC] Penguins on Parade - Lemmy.World

I feel like lightning rods are going to be needed on this planet to protect your factory, but you will also be able to use them to generate electricity. The alien ruins are also interesting. I wonder if they will be required for research on this planet, as in you need to explore a little and find/fix an alien research building, or deconstruct them for artifacts. I also wonder what kinds of enemies you might find here? Ancient, self-replicating robots defending their long-gone masters from foreign invaders you?

Friday Facts #398 - Fulgora

https://lemmy.world/post/12032681

Friday Facts #398 - Fulgora - Lemmy.World

So many great changes I’m looking forward to using in the new update! Being able to flip oil refineries and chemical plants is a huge QoL upgrade for making compact, tileable designs. If I need to scale a refinery/chemical pipeline hotizontally, I can just copy it, flip it, and butt the inputs or outputs together.

Setting assembler recipes with the circuit network seems more powerful (and complicated, seen by the number of combinators) than most players will ever use, but that’s why I love this game. I think it’s really funny how the devs went from, “Parametized blueprints might be too complicated for players,” to, “just build a finite state machine out of logic gates to control your assembly machines.” I’m really looking forward to seeing what other people are capable of doing with this. I’ll have to dust off my notes from my digital logic classes before I have a go at it.

P.S. The devs totally missed the chance to make a Missy Elliott reference: “I put my thing down, flip it and reverse it.”

Friday Facts #394 - Assembler flipping and circuit control

https://lemmy.world/post/10908263

Friday Facts #394 - Assembler flipping and circuit control - Lemmy.World

Using the circuit network has always been kind of tedious, so I’m glad to see that it is getting some love for the 2.0 update. Showing the input and output signals directly in the UI and being able to have a description for the combinators is going to make debugging much easier.

Friday Facts #384 - Combinators 2.0

https://lemmy.world/post/8070833

Friday Facts #384 - Combinators 2.0 - Lemmy.World

Friday Facts #383 - Super force building

https://lemmy.world/post/7746497

Friday Facts #383 - Super force building - Lemmy.World

Friday Facts #379 - Abstract rewiring

https://lemmy.world/post/6394069

Friday Facts #379 - Abstract rewiring - Lemmy.world