This looks gorgeous but the more the trailer went in the more I felt it was all very scripted and I’m struggling to get a sense of how it will actually play.
Regardless I’m surprised it was shown given the continued stories coming out about how it’s not in a good state even after years of development and crystal dynamics being brought in to help. Hopefully a sign it’s getting there but the cynic in me feels this was ordered to quell the rumours.
Played about 3 hours yesterday and after a frustrating entry period it started to click and had a good time. It’s a weird mix of battlefield & Apex wrapped in a gaudy game show. It’s solid enough at its core but different enough it stands out.
Im not sure if I’ll stick with it but it has potential. Time will tell if there’s more fundamental issues with it but given its free id say try it.
Yeah, we’ve not had a generation run short for 20 years. Even then most last 6 years historically and I think people’s perception is skewed because Microsoft rushed out the 360 quicker than normal.
What would new consoles even be at this stage? They’re still fast, can do 4k, some ray tracing etc. and yeah they compromise on things but you need to spend more on a graphics card alone to get more on PC. The cost vs benefit isn’t there yet not to mention (anecdotally) the “general public” talk about current consoles as if they’re new, so I don’t think there’s an apatite or need.
What a load of crap, only a few minutes in and it’s all “games are getting worse…” when we’re in one of the strongest years for releases in ages. We’re in a year where TotK is likely to miss out of GOTA awards, that’s how good it’s been.
Games aren’t the issue here, it’s folk like the videos creator who are.
I very much do move on when Im done with a game, rather than when it’s done. I mentioned that I moved on from AC Valhalla only 25 hours in, and a more recent example is when I stepped away from Armoured Core 6 after only about 5-6 hours realising it wasn’t really for me.
The problem with length is when length is the reason I stop playing. I can love a game at first and think it’s great 4 hours in. That love can turn to like if the formula is getting a little stale or the plots not going anywhere. If this continues then my like might turn to just “consuming “ to get it done, and if I’m still plugging away for long enough in this state it’s easy enough for things to slip into a negative view of the game because it’s asking more of me than it’s giving back.
Take Final Fantasy XVI this year. It took me 44 hours to finish, but imo it peaked around the close of act 2 (a certain boss fight that went hard about 30 hours in). By then the gameplay formula was established and it’s largely the plot carrying it but (imo) neither ever really got any better in act 3 but I still had another 14 hours to go. I was invested enough to keep going but I went from loving it to just liking it as a whole because it never escalated and 14 hours of treading water is a bloody big investment. This was main-lining the game too, I gave up on side quests early on, so we’re not talking about completing a game just getting through them.
It comes back to games justifying their lengths. This is going to mean different things to different people, as well as the games themselves doing different things so there’s no one size fits all.