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Feedback: 2026 Endless Mode

https://lemmy.world/post/41824868

Feedback: 2026 Endless Mode - Lemmy.World

In the Shattered Pixel Dungeon blog [https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2026.html] for 2026, Evan is talking about an Endless Mode. I like this idea, but I also think it might be tricky to get it balanced. May I suggest something similar that can (possibly) scratch the same itch for players who wants to challenge themselves: - A large challenge room, maybe reachable through Imp, sometime during the endgame before Yog. You’ll face easy waves of enemies, and every X turns, progressively harder enemies spawn. The more waves you clear, the better reward you can claim at the end. - This is an opportunity to see how strong you are, how well you can use the terrain and how quickly you can dispatch new waves without getting overwhelmed when next wave spawns in X turns. - Maybe some good visuals that also shows your progress, such as a really large sacrificial room. You can claim your reward after just a few waves, but expect poor quality loot if you pick an early reward. - Assuming you’re strong enough to beat a lot of the waves, you probably have good gear already, so if the reward tier is already reaching tier 5 weapons, maybe start to slightly increase the quantity. - Considering this kind of challenge could carry on for a long time, maybe give a bit of satiety with each kill. It’s a sacrificial game after all. - There are a lot of possibilities that can add more challenges, like getting a random item cursed once you reach a certain threshold, only for the very best players.

Suggestion: Artifacts

https://lemmy.world/post/40645220

Suggestion: Artifacts - Lemmy.World

I suggest that transmuted artifacts are added back to the loot table. It will still be technically max one artifact of a kind. I also suggest that artifacts in crystal chests not looted also gets added back to the loot table, or not generated until chest is opened. Players who are willing to spend 10-15 transmutation scrolls should get a chance of getting the artifact they want. It also removes the confusion from players getting a ring, thinking it’s a bug. It will also create a more consistent drop in line with other transmutations without breaking the uniqueness of artifacts. If however all artifacts are svailable to the player, such as using Ring of Wealth, then it can become a ring.

Accepting seed requests for ShPD v3.3

https://lemmy.world/post/40279543

Accepting seed requests for ShPD v3.3 - Lemmy.World

Alright, I’m accepting seed requests for ShPD v3.3. Please try limit requests to 2-3 items. I will post seeds with minimal details not to spoil things too much, other items with spoilers. If you do want more details, let me know in the request.

Seed Requests - yay or nay?

https://lemmy.world/post/40275426

Seed Requests - yay or nay? - Lemmy.World

I’m curious how people here feel about seed request posts? If there’s an interest, I can start a topic where people can ask requests for ShPD. Let me know your opinion on the matter.

I suppose it make some sense they have some corporeal features though, how else could you attack one with regular weapons, or equip your sad ghost with a weapon and armor?

This is derived information:

A Duelist “deals X-Y damage to enemies with rigid skin”, using the pickaxe.

There is no “rigid” property in the game, and the check is for if the foe is “inorganic”. ( Source ).

A Wraith has properties on both Undead and Inorganic, and thus would practically be considered having “rigid skin” using the pickaxe ability.

A Mimic is instead considered Demonic, so even if it might appear rigid, it’s not.

shattered-pixel-dungeon/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Pickaxe.java at 56b616e8ab345c983316cf85445081382e537853 · 00-Evan/shattered-pixel-dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pi...

GitHub

Fun fact: Wraiths are rigid, Mimics are not. Who could have guessed?

https://lemmy.world/post/40109891

Fun fact: Wraiths are rigid, Mimics are not. Who could have guessed? - Lemmy.World

Who knew that wraiths are rigid creatures, being in same class as DM’s, crabs, crystal guardians. As such, they would take extra extra damage from a Duelist’s pickaxe. On the same time, Mimics are not rigid (they’re demonic). They’re one of the very few demonic creatures that can appear in sewers.

BUG Report - Infinite loop causing game to freeze

https://lemmy.world/post/38238207