Raspberry Foxy

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242 Following
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Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...

I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot

Pronounsshe/her
Age0x23

Retro World Series hosted a Tetris Attack tournament at LVL UP Expo in Vegas again this year, and I was defending champ...

It was a hard-fought battle, but I won the tournament a second year in a row, after a rematch of last year's finals against Fuum (@[email protected]) ^w^

I made a Poké ball today ^w^

... well, that was a silly mistake. ^.^; It turns out "load value" has a slightly different meaning than "load from address", but the instructions differ by only one character...

In any case, text drawing works again. ^w^

Still not quite working...

The corrupted tiles look different every time, so I guess that's a clue? But why would it be reading from RAM somewhere...?

Still working, very slowly, on rewriting everything so it works in this new format.

I feel like I'm back where I started 3 years ago...

Chocolates, made by a friend.  
infinite mood

okay, after FINALLY getting this code to work, after several hours' worth of debugging, and finding out that the original game's code makes an assumption that doesn't hold anymore with how my code works...

I can finally, finally insert new venture card text.

While translating venture card-related text, I found a debugging feature left in the game ^w^

https://tcrf.net/Itadaki_Street_2:_Neon_Sign_wa_Bara_Iro_ni#Debug_Venture_Card_Function

Itadaki Street 2: Neon Sign wa Bara Iro ni - The Cutting Room Floor

Everything is fine, nothing is wrong...