Hey
The beta looks awesome.
Can I recommend a feature, can we have a button that instantly randomizes every part of a run for the player?
its not that I mind that I have to pick every talent to be random, it’s just that sometimes I forget that I’m doing it. And there’s no indication to show when you picked absolutely everything at random, so you won’t know if you will get the badge.
Like there’s already a color system. daily runs are blue, and seeded runs are green, maybe randomized runs could be like, idk, some other color
There’s at least 2 in each picture?
Does this mean there’s maybe 3 in some?
I can’t notice all of them, this is an exciting trinket.
Oh I see, I see
Thanks for the answer, I look forward to it
You mentioned before that our equipment won’t come with us. Is the green magical barrier over the pit the thing that will stop our gear from coming into the vault?
Also, speaking of that, are you ready to share how gear progression will work while inside the vault? I’m very curious about it
I have a question about that.
Acknowledging that making new variants takes a lot of work, will the Imp’s quest have different objectives like the current Imp’s quest, or maybe different challenges, or will this also have different variants?
The new title screen looks gorgeous
Is it all randomly generated? I could not find a loop at all
If so that’s perfect for a game like this where everything is just random every game
I finally got to try the staff. I’ll help you a bit
Just for a bit of an explanation, the zap from a wand of blast wave is a 3x3 AOE.
You can use this knowledge to learn new tricks. Shooting to the left of an enemy will push it to the right, and so on, you should experiment with them. Experiment a bit, try some new angles.
Also, the farther you throw an enemy, the longer the stun.
You cannot miss attacks against a stunned enemy.
After the paralysis wears off, you will have a small window to hit an enemy with a surprise attack, but it’s a very small window. Also it doesn’t count for the Battle mage effect.
The most consistent way to trigger the battlemage effect is to push the enemy towards you, this requires a good angle, you need to zap behind the enemy and towards you, and then you can finish them off
I think this might be the hardest Battle mage ability to use, but hopefully you can learn to use it