I first experimented with "ROM hacking" video-games around 1998. After finding a document describing how level data was stored in the ROM for The Legend of Zelda, I built myself an overworld viewer/editor using HyperCard. It used a custom bitmap font to enable a dynamic tiles display, which otherwise would've been complex to achieve in HyperCard.
| JobJob, LLC | Video game merch company with crazy stuff like cookbooks and aprons! New stickers and pins every month. Contact me for business inquiries! |
| Community Management | JobJob, Lone Colossus, Riyo Games, Computer Lunch |
| Producer | Blue Diamond Studios |

